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[MIRROR] Eye of God Update: Loads of QoL, and makes it somewhat more useful to have permanently grafted to your face. #2683

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Apr 1, 2024

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Mirrored on Nova: NovaSector/NovaSector#1738
Original PR: tgstation/tgstation#82053

About The Pull Request

The eye of god now protects from the madness inducing effects of supermatter crystals and singularities. This trait is shared by the meson night vision goggles (which this is a better version of)

The Scan ability has been refactored into a pointed spell.

The Scan ability has a lower cooldown of 35 seconds.

Scan now gives an advanced health scan readout of the target.

Scanning someone alerts the target as to who is responsible, rather than being completely silent as to the culprit (much to the annoyance of anyone who is victimized by someone using this on them)

The status effect that was called Stagger (not Staggered, which is separate) is now called Rebuked.

Rebuked applies a x2 action delay cooldown, rather than x1.5.

Why It's Good For The Game

The eye of god is generally viewed as not particularly useful. Sure, it is a night vision meson without the flash vulnerability, which is nice. But it wasn't seen as a terribly exciting tendril drop. The scan power is so underwhelming, most people do not actually know what the effects of it are. It largely is only useful for fighting megafauna, since the stagger effect typically matters more for their cooldowns than other monster cooldowns. And even then, not by much. The action cooldown effect on anything else isn't often understood or felt by both victim or user.

So, the vast majority of the time, miners use it to troll people by, and I am quoting one player who was witness to me doing so to a particularly annoying Head of Security, 'pissing on them' by making them glow yellow. Someone else described it as a 'miner's jarate'. You get the idea.

I changed the highlight color to red to avoid this crude comparison. And also, I've made it more obviously an attack when someone uses it on you AND you now know who used it to begin with. And on top of all this, I've given the eye of god both useful utility and a bit of a power boost to encourage miners to actually stick the fucking thing into their skull. I think miners will appreciate health scanning bosses in particular, something you normally can't do in the middle of a fight with one.

Changelog

🆑 necromanceranne
qol: The eye of god now protects from the madness inducing effects of supermatter crystals and singularities. This trait is shared by the meson night vision goggles (which this is a better version of)
refactor: The Scan ability has been refactored into a pointed spell.
balance: The Scan ability has a lower cooldown of 35 seconds.
balance: The Scan ability now gives an advanced health scan readout of the target.
balance: Scanning someone alerts the target as to who is responsible, rather than being completely silent as to the culprit (much to the annoyance of anyone who is victimized by someone using this on them)
code: The status effect that was called Stagger (not Staggered, which is separate) is now called Rebuked.
balance: Rebuked applies a x2 action delay cooldown, rather than x1.5.
/:cl:

…useful to have permanently grafted to your face. (#1738)

* Eye of God Update: Loads of QoL, and makes it somewhat more useful to have permanently grafted to your face. (#82053)

## About The Pull Request

The eye of god now protects from the madness inducing effects of
supermatter crystals and singularities. This trait is shared by the
meson night vision goggles (which this is a better version of)

The Scan ability has been refactored into a pointed spell.

The Scan ability has a lower cooldown of 35 seconds.

Scan now gives an advanced health scan readout of the target.

Scanning someone alerts the target as to who is responsible, rather than
being completely silent as to the culprit (much to the annoyance of
anyone who is victimized by someone using this on them)

The status effect that was called Stagger (not Staggered, which is
separate) is now called Rebuked.

Rebuked applies a x2 action delay cooldown, rather than x1.5.

## Why It's Good For The Game

The eye of god is generally viewed as not particularly useful. Sure, it
is a night vision meson without the flash vulnerability, which is nice.
But it wasn't seen as a terribly exciting tendril drop. The scan power
is so underwhelming, most people do not actually know what the effects
of it are. It largely is only useful for fighting megafauna, since the
stagger effect typically matters more for their cooldowns than other
monster cooldowns. And even then, not by much. The action cooldown
effect on anything else isn't often understood or felt by both victim or
user.

So, the vast majority of the time, miners use it to troll people by, and
I am quoting one player who was witness to me doing so to a particularly
annoying Head of Security, 'pissing on them' by making them glow yellow.
Someone else described it as a 'miner's jarate'. You get the idea.

I changed the highlight color to red to avoid this crude comparison. And
also, I've made it more obviously an attack when someone uses it on you
AND you now know who used it to begin with. And on top of all this, I've
given the eye of god both useful utility and a bit of a power boost to
encourage miners to actually stick the fucking thing into their skull. I
think miners will appreciate health scanning bosses in particular,
something you normally can't do in the middle of a fight with one.

## Changelog
:cl:
qol: The eye of god now protects from the madness inducing effects of
supermatter crystals and singularities. This trait is shared by the
meson night vision goggles (which this is a better version of)
refactor: The Scan ability has been refactored into a pointed spell.
balance: The Scan ability has a lower cooldown of 35 seconds.
balance: The Scan ability now gives an advanced health scan readout of
the target.
balance: Scanning someone alerts the target as to who is responsible,
rather than being completely silent as to the culprit (much to the
annoyance of anyone who is victimized by someone using this on them)
code: The status effect that was called Stagger (not Staggered, which is
separate) is now called Rebuked.
balance: Rebuked applies a x2 action delay cooldown, rather than x1.5.
/:cl:

---------

Co-authored-by: Zephyr <[email protected]>

* Eye of God Update: Loads of QoL, and makes it somewhat more useful to have permanently grafted to your face.

---------

Co-authored-by: necromanceranne <[email protected]>
Co-authored-by: Zephyr <[email protected]>
@ReezeBL ReezeBL merged commit 381d630 into master Apr 1, 2024
24 checks passed
@ReezeBL ReezeBL deleted the upstream-mirror-1738 branch April 1, 2024 06:52
AnywayFarus added a commit that referenced this pull request Apr 1, 2024
Iajret pushed a commit that referenced this pull request May 29, 2024
ReezeBL pushed a commit that referenced this pull request May 31, 2024
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3 participants