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[MIRROR] Makes shadow eyes sensitive to light #2199

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Mirrored on Nova: NovaSector/NovaSector#1212
Original PR: tgstation/tgstation#81679

About The Pull Request

was getting wrapped in with #81618, here atomized out.

makes shadow eyes (that nightmares and shadowpeople have) light-sensitive.

Why It's Good For The Game

main consequences of this PR:

  • nightmares need welding helmets or similar to get full flash protection
  • this makes sense because the light literally kills them, why are they better-adapted than moths
  • this is good because the recent moves to give nightmares more abilities for ambush hit-and-runs (terrify, stun-crits) have also made them stronger in protracted fights
  • adding a bit more risk for nightmares in protracted fights is good because the antag hits its thematic peak when it's involved in terrible ambushes at inopportune moments, not when it's making constant harassment or dueling in the dark
  • this adds more risk to nightmares by making them need to limit their vision in order to get full flash protection - which matters more when people have time to anticipate that you're close and on the attack, giving them a chance to whip their flash out

also seriously: shadow eyes. not sensitive to light?

Changelog

🆑 Higgin
balance: the shadow eyes of nightmares and shadowpeople more broadly are now sensitive to light, requiring additional protection.
/:cl:

* Makes shadow eyes sensitive to light (#81679)

## About The Pull Request

was getting wrapped in with #81618, here atomized out.

makes shadow eyes (that nightmares and shadowpeople have)
light-sensitive.

## Why It's Good For The Game

main consequences of this PR:
- nightmares need welding helmets or similar to get full flash
protection
- this makes sense because the light literally kills them, why are they
better-adapted than moths
- this is good because the recent moves to give nightmares more
abilities for ambush hit-and-runs (terrify, stun-crits) have also made
them stronger in protracted fights
- adding a bit more risk for nightmares in protracted fights is good
because the antag hits its thematic peak when it's involved in terrible
ambushes at inopportune moments, not when it's making constant
harassment or dueling in the dark
- this adds more risk to nightmares by making them need to limit their
vision in order to get full flash protection - which matters more when
people have time to anticipate that you're close and on the attack,
giving them a chance to whip their flash out

also seriously: shadow eyes. not sensitive to light?

* Makes shadow eyes sensitive to light

---------

Co-authored-by: Higgin <[email protected]>
@Iajret Iajret merged commit 06d795c into master Mar 1, 2024
24 checks passed
@Iajret Iajret deleted the upstream-mirror-1212 branch March 1, 2024 14:02
AnywayFarus added a commit that referenced this pull request Mar 1, 2024
Iajret pushed a commit that referenced this pull request Apr 27, 2024
* Moves cutter dependancy to spacestation13 (#82889)

## About The Pull Request

Action doesn't have the bandwidth to maintain hypnagogic atm. I've
migrated it over to the spacestation13 repo, and cut a release for the
most recent version.
https://github.com/spacestation13/hypnagogic

I'll be attempting to maintain it myself, though I'm not amazing at
rust. We do what we must because we can.

* Moves cutter dependancy to spacestation13

---------

Co-authored-by: LemonInTheDark <[email protected]>
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3 participants