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[MIRROR] Fix snoot #2159

Merged
merged 2 commits into from
Mar 1, 2024
Merged

[MIRROR] Fix snoot #2159

merged 2 commits into from
Mar 1, 2024

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Steals-The-PRs
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Original PR: NovaSector/NovaSector#1162

About The Pull Request

This should fix the issue with snouted variations of clothing not rendering properly.

How This Contributes To The Nova Sector Roleplay Experience

Bugs fixed.

Proof of Testing

Screenshots/Videos

dreamseeker_U0TYPZjKB9

dreamseeker_QkVynL7yXd

Changelog

🆑 vinylspiders
fix: muzzled variations of clothing will now show again on your mob if you have a snout

Fixes snoot
@Iajret Iajret enabled auto-merge (squash) March 1, 2024 12:19
@Iajret Iajret merged commit d6854eb into master Mar 1, 2024
23 checks passed
@Iajret Iajret deleted the upstream-mirror-1162 branch March 1, 2024 12:41
AnywayFarus added a commit that referenced this pull request Mar 1, 2024
Iajret pushed a commit that referenced this pull request Apr 24, 2024
* Fake handcuffs no longer apply click cooldown on resist (#82828)

## About The Pull Request

Fake handcuffs/zipties do not apply a click cooldown upon resisting.

I'm not super happy with the solution to this (adding another item-level
var) but I told myself I'd fix this, and wasn't about to give up after
my handcuff-level solution didn't work.

Which calls into question -- Why does the breakout proc use item
typecasting over the restraint type? Is this necessary for anything to
function? I was too afraid to change it and accidentally break something
else.
## Why It's Good For The Game

Closes #82711.

Makes fake handcuffs a properly harmless joke item.
## Changelog
:cl: Rhials
fix: Fake handcuffs/Zipties no longer block clicks for a few seconds
after being resisted out of.
/:cl:

* Fake handcuffs no longer apply click cooldown on resist

---------

Co-authored-by: Rhials <[email protected]>
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3 participants