[MIRROR] [PORT] Synths Update: The ID Reckoning #2155
Merged
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Original PR: NovaSector/NovaSector#1032
About The Pull Request
Special thanks to @Majkl-J!
Dejanks the id slot in synth computers by making the computer read directly from your id slot. Cleans up synth code from all the now useless code.
Introduces COMSIG_HUMAN_UNEQUIPPED_ITEM due to some signal related jank which would've made this unable to work otherwise.
I threw in, on top of Waterpig's changes, some messages to clarify what ID is currently loaded in. There was going to be a disconnect message, but it'd play not only when you took the thing out of the slot but when it was out of your inventory at all. It playing twice nearly drove me to insanity, so. Not today.
How This Contributes To The Nova Sector Roleplay Experience
Synths can no longer do silly ID hiding, also the ID slot now makes their computers much easier to use.
Proof of Testing
Screenshots/Videos
Changelog
🆑 Nerev4r
add: New persocom wireless standards have allowed for machines to wirelessly link to ID cards, rather than using dedicated slots.
/:cl: