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[MIRROR] Makes lathes ten times faster at printing items #2153

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merged 1 commit into from
Feb 28, 2024

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Original PR: NovaSector/NovaSector#1116

About The Pull Request

It's ten times faster, that's it. It's really that shrimple.

How This Contributes To The Nova Sector Roleplay Experience

Less time spent waiting because people upstream thought that waiting 5 seconds for a cell to print was peak gameplay.

Proof of Testing

Screenshots/Videos

image

Changelog

🆑 GoldenAlpharex
balance: Protolathes should now print items ten times faster.
/:cl:

* Makes lathes ten times faster at printing items

* Makes the faster printing depend on a variable, for more control

* sped_up -> speed_up_disabled

Co-authored-by: Bloop <[email protected]>

* Update _production.dm

---------

Co-authored-by: Bloop <[email protected]>
Co-authored-by: SomeRandomOwl <[email protected]>
@Iajret Iajret merged commit 8962774 into master Feb 28, 2024
24 checks passed
@Iajret Iajret deleted the upstream-mirror-1116 branch February 28, 2024 11:34
AnywayFarus added a commit that referenced this pull request Feb 28, 2024
Iajret pushed a commit that referenced this pull request Apr 27, 2024
* Adds Medieval Pirates (and small assault_pod change) (#82392)

## About The Pull Request

(short, slightly outdated video compilation of the pirates)
https://youtu.be/j9BNFzcUSjc

Adds the **MEDIEVAL WARMONGERS** pirate gang, these pirates are focused
on causing chaos directly on the station with the use of melee weaponry
and swarming tactics.
they are not very smart when it comes to using technology, so they crash
in the station in an attempt to dock.

the pirates spawn with the NOGUN trait as they have never used guns
before but have access to dashing and the unbreakable component(small
heal burst upon reaching crit).
Warlord spawns with a better version of hulk(isnt removed upon crit and
can still do stuff while critted) and gigantism mutation by default
because ~~Chad Maximus~~ the other pirates require someone to run to
when stuff like flashbangs, batons or lasers are present. The warlord
spawns with a boarding axe which is a better axe that is good at
destroying things and a meat hook. **there's a total of 5 pirates.**

the pirate shuttle has:
- thermite barrel and 3 large beakers
- single weak claymore
- 3 extra military spears
- 3 kite shields
- 3 heavy bolas
- 4 regular bolas
- a stack of wood
- 2 stacks of mourning poultice (15 uses each)
- one burn medkit

**shuttle was made by striders18, big thanks to him**

![image](https://github.com/tgstation/tgstation/assets/114047053/766d0b96-4487-47d3-b524-70d811ce4d73)


things added:

- the new pirate gang
- a gamberson jumpsuit
- crude armor (good melee and wound protection but lacks on the rest)
- warlord armor (extreme protection at the cost of slowdown)
- a shortsword(bootleg claymore with 30 block chance and goes on belt
instead of back)
- military spear (better at throwing, better wounding, deals blunt
wounds instead of sharp)
- axe with better damage and demolition mod for the warlord
- a var to specify the name of the landing zone destination for the
assaultpod
- an assault pod targeting device item for the medieval shuttle
- a thermite barrel
- kite shields
- new hulk variant that doesnt go away when crit and has tenacity
## Why It's Good For The Game
I always liked the chaotic nature of the russian bounty hunters that
would come from their extra numbers and lack of tools. i thought
something of a similar idea on pirates would be good, a very direct and
scary militia rushing in with sword and faith would create some awesome
scenarios

## Changelog
:cl:
add: New heavy weight pirates, medieval warmongers
add: Adds military spear, shortsword, boarding axe, kite shields
add: Adds warlord and crude armor
add: Adds medieval shuttle (made by striders18)
/:cl:

---------

Co-authored-by: MrMelbert <[email protected]>

* Adds Medieval Pirates (and small assault_pod change)

* this should pass outfit sanity

* Revert "this should pass outfit sanity"

This reverts commit c11fe90a73cd36a026b8b57d565231fc9c2df59c.

* Fix

---------

Co-authored-by: uaioy <[email protected]>
Co-authored-by: MrMelbert <[email protected]>
Co-authored-by: Zergspower <[email protected]>
Co-authored-by: SomeRandomOwl <[email protected]>
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3 participants