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[MIRROR] Gorilla Buffs: King of the Jungle Edition (Funky New Mode!) #2148

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merged 1 commit into from
Feb 29, 2024

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Mirrored on Nova: NovaSector/NovaSector#1152
Original PR: tgstation/tgstation#81540

About The Pull Request

This PR buffs gorillas by making them more formidable threats while also adjusting some of the related traitor items as well. The changes are as listed:

  • Gorillas now have the same understanding of language as monkeys. They speak and understand monkey, and cannot speak but understand galactic common.
  • Gorillas are now slightly faster than humanoids when not holding anything. While Usain Bolt may be slightly faster than a gorilla, you are not.
  • Gorilla damage increased from 18-20 to 25-30.
  • Object damage doubled, going from 20 to 40.

These changes altogether make gorillas much more scary to come across, as they'll be able to outpace you and get to the part where they maim you much quicker. Crewmembers beware!

Furthermore, I've done some additional changes to the gorilla-related traitor items as well:

  • Gorilla cube box is replaced in the uplink by a singular gorilla cube. Due to the changes above, this singular gorilla should be far more useful than the 3 gorillas this item gave prior. The gorilla cube box has been left in for any sort of mapping or admin shenanigans.

  • Magillitis Serum Autoinjector has been buffed for self-use as a consequence of the above changes, while nerfing its use against other players to make them easier to kill. Additionally, Magillitis Serum Autoinjector now also grants the resulting gorilla a self-regeneration buff which kicks in after 12 seconds of not taking damage. I threw in this additional buff as making yourself into a sentient gorilla pretty much shows everyone you're valid salad, prevents you from using a lot of traitor items and its cost of 15 is quite high.

Why It's Good For The Game

Gorillas are fun, but in previous history we couldn't let them be too powerful since it was relatively easy to mass-produce them via Genetics. Since gorillas are pretty much traitor and admin-event exclusive now, we can do more right by them by allowing them to be more like real-life gorillas: faster than most humans, very powerful, and very scary if you run into one who doesn't like you.

Changelog

🆑 IndieanaJones
balance: Gorillas are faster, stronger, but not bigger too. Note while holding an item, they are the same speed as they were prior.
balance: Gorillas now have the understanding of languages as monkeys do.
balance: The Gorilla Cube Box for traitors has been replaced with a singular gorilla cube. Due to the aforementioned changes, this singular gorilla should be as scary if not scarier than 3 gorillas were prior.
balance: Magillitis Serum Autoinjector now grants the resulting gorilla a slow passive regeneration effect which kicks in after not taking damage for 12 seconds.
/:cl:

…1152)

* Gorilla Buffs: King of the Jungle Edition (Funky New Mode!) (#81540)

## About The Pull Request

This PR buffs gorillas by making them more formidable threats while also
adjusting some of the related traitor items as well. The changes are as
listed:

- Gorillas now have the same understanding of language as monkeys. They
speak and understand monkey, and cannot speak but understand galactic
common.
- Gorillas are now slightly faster than humanoids when not holding
anything. While Usain Bolt may be slightly faster than a gorilla, you
are not.
- Gorilla damage increased from 18-20 to 25-30.
- Object damage doubled, going from 20 to 40.

These changes altogether make gorillas much more scary to come across,
as they'll be able to outpace you and get to the part where they maim
you much quicker. Crewmembers beware!

Furthermore, I've done some additional changes to the gorilla-related
traitor items as well:

- Gorilla cube box is replaced in the uplink by a singular gorilla cube.
Due to the changes above, this singular gorilla should be far more
useful than the 3 gorillas this item gave prior. The gorilla cube box
has been left in for any sort of mapping or admin shenanigans.

- Magillitis Serum Autoinjector has been buffed for self-use as a
consequence of the above changes, while nerfing its use against other
players to make them easier to kill. Additionally, Magillitis Serum
Autoinjector now also grants the resulting gorilla a self-regeneration
buff which kicks in after 12 seconds of not taking damage. I threw in
this additional buff as making yourself into a sentient gorilla pretty
much shows everyone you're valid salad, prevents you from using a lot of
traitor items and its cost of 15 is quite high.

## Why It's Good For The Game

Gorillas are fun, but in previous history we couldn't let them be too
powerful since it was relatively easy to mass-produce them via Genetics.
Since gorillas are pretty much traitor and admin-event exclusive now, we
can do more right by them by allowing them to be more like real-life
gorillas: faster than most humans, very powerful, and very scary if you
run into one who doesn't like you.

## Changelog
:cl:
balance: Gorillas are faster, stronger, but not bigger too. Note while
holding an item, they are the same speed as they were prior.
balance: Gorillas now have the understanding of languages as monkeys do.
balance: The Gorilla Cube Box for traitors has been replaced with a
singular gorilla cube. Due to the aforementioned changes, this singular
gorilla should be as scary if not scarier than 3 gorillas were prior.
balance: Magillitis Serum Autoinjector now grants the resulting gorilla
a slow passive regeneration effect which kicks in after not taking
damage for 12 seconds.
/:cl:

* Gorilla Buffs: King of the Jungle Edition (Funky New Mode!)

---------

Co-authored-by: IndieanaJones <[email protected]>
@Iajret Iajret merged commit ee9629e into master Feb 29, 2024
24 checks passed
@Iajret Iajret deleted the upstream-mirror-1152 branch February 29, 2024 18:20
AnywayFarus added a commit that referenced this pull request Feb 29, 2024
Iajret pushed a commit that referenced this pull request Apr 23, 2024
* fixes brimdemon AI (and some other mobs) (#82831)

i noticed brimdemons werent attacking when i tried investigating the
problem i saw it extends to other mobs

brimdemons, as well as other mobs, will behave normally

:cl:
fix: brimdemons (and other mobs) will act normally
/:cl:

* fixes brimdemon AI (and some other mobs)

---------

Co-authored-by: Ben10Omintrix <[email protected]>
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3 participants