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[MIRROR] Fixes issues and improves millstones, ant farms and seed meshes #2113

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merged 1 commit into from
Feb 26, 2024

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Original PR: NovaSector/NovaSector#1070

About The Pull Request

Millstones no longer take damage when you insert something that has force (i.e. tower-cap logs) into them. Improves the feedback given by the millstone using balloon alerts when you insert items, and when you finish grinding.

Ant farms now drop the full amount of sand required to build them, when you try to build them in an invalid location. They now no longer accept food in them when ants have already appeared (because why would they?), and items inserted via plant bag usage is now two times faster (1/s -> 2/s).

Seed meshes now take 2 seconds to process 5 pieces of sand/ash instead of 5, and have a 50% chance of producing seeds, up from 30%. It's mainly to reduce the tedium of trying to obtain seeds from them, because they're otherwise a very niche and disappointing was to get seeds currently, with very low odds of ever really getting what you're after. This makes them a little more reliable and actually worth investing time into.

How This Contributes To The Nova Sector Roleplay Experience

Fixing bugs is good. More feedback is good. Reducing tedium is also good.

Proof of Testing

Screenshots/Videos

Look, it didn't get damaged from a tower-cap log!
image

I got 20 sand from building an ant farm in an invalid location.
image

Changelog

🆑 GoldenAlpharex
fix: Millstones no longer take damage when produce that can do damage (like tower-cap logs) get inserted in them.
qol: Millstones now give better feedback when items are inserted and when grinding is done.
fix: Ant farms now drop all of the 20 pieces of sand that are required to make them, when built in an invalid location.
qol: Ant farms no longer accept food when ants have appeared, as it already does nothing once ants have arrived.
qol: Inserting food in an ant farm from a plant bag is now twice as fast!
qol: Seed meshes now only take 2 seconds to process 5 sand/ash, and have a 50% chance to produce a seed, up from 30%.
/:cl:

* Fixes a few issues with millstones, improves feedback

* Makes ant farms easier to fill with food, stop you when no longer needed, gives all sand back when destroyed

* Makes seed meshes only take 2 seconds to sift through sand and increases chance of finding seed to 50%

* Addresses review comments in order to improve the ant farm code
@Iajret Iajret merged commit d313545 into master Feb 26, 2024
24 checks passed
@Iajret Iajret deleted the upstream-mirror-1070 branch February 26, 2024 19:31
AnywayFarus added a commit that referenced this pull request Feb 26, 2024
Iajret pushed a commit that referenced this pull request Apr 21, 2024
* [NO GBP] HPLC can purify inverted chems (#82727)

## About The Pull Request
- Fixes #82725

Inverted chems are now coloured green and classified as clean (like
before my general maintenance PR) which means they can be purified
again.

Only chems that are too impure to use & have an inverted chem value are
coloured red in the UI and not when they are just of the inverted type

## Changelog
:cl:
fix: HPLC can purify inverted chems and are now coloured green(clean) in
the UI
/:cl:

* [NO GBP] HPLC can purify inverted chems

---------

Co-authored-by: SyncIt21 <[email protected]>
ReezeBL pushed a commit that referenced this pull request Apr 22, 2024
* [NO GBP] HPLC can purify inverted chems (#82727)

## About The Pull Request
- Fixes #82725

Inverted chems are now coloured green and classified as clean (like
before my general maintenance PR) which means they can be purified
again.

Only chems that are too impure to use & have an inverted chem value are
coloured red in the UI and not when they are just of the inverted type

## Changelog
:cl:
fix: HPLC can purify inverted chems and are now coloured green(clean) in
the UI
/:cl:

* [NO GBP] HPLC can purify inverted chems

---------

Co-authored-by: NovaBot <[email protected]>
Co-authored-by: SyncIt21 <[email protected]>
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3 participants