[MIRROR] Can't Thatch This | Adds Thatch, coming from drying grass, to allow for players to make thatch floors + Bonus fixes to primitive storage structures #2112
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Original PR: NovaSector/NovaSector#1067
About The Pull Request
Thatch has cool floor sprites, I figured I'd let people use it elsewhere than where it's been mapped in only.
You get thatch from drying grass in the drying rack, and then you use it just like grass in order to make thatch tiles. They're basically fancier, reskinned grass tiles, so they /will/ currently drop grass when scooped up with a shovel, but I didn't feel like making some overrides to prevent this was really worth the headache.
All of the sprites were simple recolors of existing grass sprites, using the palette from the thatch roofs themselves, done by yours truly.
As a bonus, I've also de-capitalized a lot of the primitive storage structures (produce bins, produce display, seed shelf), and fixed that some of them dropped clay when deconstructed, even though they didn't require clay when crafted. Finally, I also allowed
/obj/item/grown
in the produce bins, mainly so that we can store basically everything you can get from growing plants, in one structure. The produce display is still there, of course, but I figured it was a lot more convenient to have this available for both, mainly because otherwise there's specific flowers that can't be put into the produce bin, which feels counter-intuitive.How This Contributes To The Nova Sector Roleplay Experience
More accessibility to floor options that already exist for mappers is good!
Fixes and QoL stuff is also good for my sanity.
Proof of Testing
Screenshots/Videos
Changelog
🆑 GoldenAlpharex
qol: Grass can now be dried into thatch, rendering thatch floors accessible to the crew, and not just a tool only for mappers.
fix: Storage barrels and wooden shelves no longer drop clay upon being deconstructed.
spellcheck: Decapitalized the various primitive storage structures that were wrongfully capitalized.
/:cl: