[MIRROR] Footprint Sprites are BASED (on shoes and legs) #2105
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Mirrored on Nova: NovaSector/NovaSector#1101
Original PR: tgstation/tgstation#81588
About The Pull Request
Footprint sprites no longer have to be the same "shoe" sprite, they are now based on what shoes you're wearing and what legs you have
They are also renamed, i.e., if they're paws, they're called pawprints and not footprints
Shoes have priority over legs
I have changed monkey legs to have paw footprints
Code is from DaedalusDock/daedalusdock#813, except I renamed some defines and vars and tweaked it a bit
Why It's Good For The Game
A future use for this is, adding human FOOT (not shoe) print sprites, so people without shoes would make actual FEET print sprites
I didn't do this cuz I can't sprite, but it's possible now
Also didn't do this cuz I'd like to replace the existing footprints with the more grimy Baystation footprints, they look much better, but that's for a separate PR
Any lizard superfans could also sprite something for lizards, the possibilities are endless
Changelog
🆑 13spacemen, Kapu1178
refactor: Footprint sprites are now based on your shoes and legs, shoes have priority
image: Monkey legs now produce pawprints instead of footprints
/:cl: