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[MIRROR] Footprint Sprites are BASED (on shoes and legs) #2105

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merged 1 commit into from
Feb 24, 2024

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Mirrored on Nova: NovaSector/NovaSector#1101
Original PR: tgstation/tgstation#81588

About The Pull Request

Footprint sprites no longer have to be the same "shoe" sprite, they are now based on what shoes you're wearing and what legs you have
They are also renamed, i.e., if they're paws, they're called pawprints and not footprints
Shoes have priority over legs
I have changed monkey legs to have paw footprints

Code is from DaedalusDock/daedalusdock#813, except I renamed some defines and vars and tweaked it a bit

Why It's Good For The Game

Screenshot 2024-02-20 174842

A future use for this is, adding human FOOT (not shoe) print sprites, so people without shoes would make actual FEET print sprites
I didn't do this cuz I can't sprite, but it's possible now
Also didn't do this cuz I'd like to replace the existing footprints with the more grimy Baystation footprints, they look much better, but that's for a separate PR

Any lizard superfans could also sprite something for lizards, the possibilities are endless

Changelog

🆑 13spacemen, Kapu1178
refactor: Footprint sprites are now based on your shoes and legs, shoes have priority
image: Monkey legs now produce pawprints instead of footprints
/:cl:

Footprint Sprites are BASED (on shoes and legs)

Co-authored-by: 13spacemen <[email protected]>
@Iajret Iajret merged commit 858d75c into master Feb 24, 2024
24 checks passed
@Iajret Iajret deleted the upstream-mirror-1101 branch February 24, 2024 22:21
AnywayFarus added a commit that referenced this pull request Feb 24, 2024
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3 participants