[MIRROR] Fixes arcade cabinets being un-hittable #2099
Merged
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Mirrored on Nova: NovaSector/NovaSector#1105
Original PR: tgstation/tgstation#81620
About The Pull Request
What if we put all of our item based interactions in the same function that attacks are handled? Great idea, I'm sure no one will ever forget to call parent
Fixes that.
Also cleans up ticket code.
Also renames the base type so mappers stop mapping it in.
Changelog
🆑 Melbert
fix: You can now take our your anger upon arcade cabinets upon losing (they can be hit again)
/:cl: