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[MIRROR] Contractor loadout adjustment + Price tweak #1942

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merged 2 commits into from
Feb 15, 2024

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Mirrored on Nova: NovaSector/NovaSector#915
Original PR: tgstation/tgstation#81293

About The Pull Request

Removes RNG items from the possible pool of items that gets given to contractors when they buy their kit.
Contract kit:
image

Why It's Good For The Game

image
image

The idea is that contractors should have the things they need in order to begin contracting in the first place.
They are given thermals + SyndEye to find targets.
Modsuit/Contractor Suit/Chameleon mask+jumpsuit to conceal/disguise their identity.
Their Jammer + Baton in order to pull off successful abductions without getting dogpiled by the entire station.

In their current state, contractors are too weak, when at the end of the day, the most harm they are doing is temporarily removing a crew member for like 5 minutes. They should have a bit more power now in order to have a bit more impact into the round.

Changelog

🆑 Xander3359
balance: Contractor kit no longer gets RNG items, it's a specific pool now
/:cl:

* Contractor loadout adjustment + Price tweak

* Merge conflict fix

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Co-authored-by: Xander3359 <[email protected]>
Co-authored-by: SomeRandomOwl <[email protected]>
@Steals-The-PRs Steals-The-PRs added Mirroring conflict git cherry-pick во что-то уткнулся. Не ставить вручную, только для бота TG Mirror labels Feb 11, 2024
@Iajret Iajret merged commit 5ef0cab into master Feb 15, 2024
23 checks passed
@Iajret Iajret deleted the upstream-mirror-915 branch February 15, 2024 20:09
AnywayFarus added a commit that referenced this pull request Feb 15, 2024
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Mirroring conflict git cherry-pick во что-то уткнулся. Не ставить вручную, только для бота TG Mirror
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3 participants