[MIRROR] Fixes Alien Hunter's Pounce Visuals #1855
Merged
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Mirrored on Nova: NovaSector/NovaSector#829
Original PR: tgstation/tgstation#81322
About The Pull Request
Currently on live, when an alien hunter goes for a pounce, once the pounce is completed the hunter will rise quite a distance slowly from the floor as setting body_position_pixel_y_offset now is done with animation as opposed to being instant. This looked extremely stupid, so I went and fixed it. Initially, I was going to add some form of trait to cancel out the smoothing effect from a shifting y offset, until I looked at the sprite for alien pouncing and realized it was 96x96 for no reason. For reference, 96x96 is the size of Bubblegum's sprites.
So, I just made the sprites 48x32, got rid of the unused sprites (sentinel and drone both had pounce sprites but neither ever had that ability iirc) and adjusted some of the pounce ability's internal offset stuff to compensate and it looks perfectly fine now. Somehow made the image file larger by 243 bytes according to Github but I guess it is what it is.
Why It's Good For The Game
The alien hunter ascending from 2 tiles below where it actually was whenever it pounced was incredibly jarring. This fixes the problem.
Changelog
🆑 IndieanaJones
fix: Alien Hunter's pounce ability no longer has any weird offset issues once the pounce is completed.
/:cl: