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[MIRROR] Allows Spraypainting Synth Limbs | Also moves their ears #1760

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merged 1 commit into from
Jan 30, 2024

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Original PR: NovaSector/NovaSector#637

About The Pull Request

How's it going.
Did you know? /tg/ has code to where you can right click a prosthetic limb and have it change into other varieties of limb instead of the NPC grey one. Unfortunately, this did not include our modular ones.
image
It now does, through the power of our lord Glob. This does not include the human-looking ones, please give me a shout if you know how we can accomplish this. Or maybe it's flavor.

Additionally, I've moved the default synth ears to their chest. This is to allow it so that if they have their head removed (by some small fucking miracle, by shears, or by that new quirk we added,) they can still hear.
image

How This Contributes To The Nova Sector Roleplay Experience

It's kind of wack to need an entire SAD just to get an arm that looks like yours back. I'd love the opportunity to ask patients what model of prosthetic they want.

Additionally, hearing is the most important part of actually being able to roleplay. Sight's kinda optional, but hearing's vital.

Proof of Testing

Screenshots/Videos In the description as usual.

Changelog

🆑 Nerev4r
add: To cope with a number of recent audio and recording issues and to provide structural stability and insulation, mechanists across the Orion Spur have began installing their client's auditory sensors and microphones in their chests, rather than their heads.
fix: Mechanists have also began switching to a more refined spraypainting process, to allow a wider variety of designs for prosthetic limbs.
/:cl:

@Iajret Iajret merged commit 8443b02 into master Jan 30, 2024
23 checks passed
@Iajret Iajret deleted the upstream-mirror-637 branch January 30, 2024 08:55
AnywayFarus added a commit that referenced this pull request Jan 30, 2024
Iajret pushed a commit that referenced this pull request Apr 3, 2024
* Gauge, knob, slider components -> typescript (#82367)

## About The Pull Request
This just types the props for these components, using the documentation
from component reference, then cleans up any invalid usages elsewhere. I
did not attempt to change the code in the underlying components.
## Why It's Good For The Game
We've been through this a hundred times. You can just import the things
by typing the name now and it will tell you if youre misusing props
## Changelog
N/A

* Gauge, knob, slider components -> typescript

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Co-authored-by: Jeremiah <[email protected]>
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3 participants