[MIRROR] Increased odds of station traits a little. Introduced a "budget", so smaller traits only take half as much space. #1638
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Mirrored on Nova: NovaSector/NovaSector#298
Original PR: tgstation/tgstation#80211
About The Pull Request
Recently, I chatted with others about how few station traits are rolled on a round by round basis - about 59% of the shifts go without either positive or negative traits for example - and how the mild most of these traits are (not a bad thing per se), which results in an underwhelming feature, despite the more interesting bits of it. So, after sharing opinions, I've decided to make this PR to increase the rolls and odds a bit.
EDIT: After reading comments and taking some time to think this thoroughfully, I've decided to push the probabilities back a little in favor of a simple budget system for station traits, to allow for smaller things to only count as half a station trait. This mean smaller traits won't necessarily stop "better" ones from rolling, or at least allow for plentier permutations of traits that do not affect the round TOO much.
I've also reduced the weight of the glitched pda beeps trait from 15 to 10, the same of scarves, wallets and colored assistant jumpsuits.
Why It's Good For The Game
I believe the current odds of station traits to be a smidge low, and that the lack of any sort of cost-budget for station traits to hurt the rarer, more interesting traits (and the feature in general) if the more common, milder ones take just as much space. It's totally within the spirit of the feature to have small, niche traits, though they can get quite boring pretty fast on their own, so what I'm saying is that their cost should stay low so that other traits can roll.
Changelog
🆑 Ghommie
refactor: Introduced a simple budget system to station traits, so that smaller things only count as half a trait, for example.
balance: Increased the odds and maximum number of station traits that can be rolled each shift.
/:cl: