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[MIRROR] Makes borg items slightly animated #1204

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Dec 20, 2023
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Mirrored on Skyrat: Skyrat-SS13/Skyrat-tg#25728
Original PR: tgstation/tgstation#80434

My first PR, i hope i did all right!

About The Pull Request

Makes cyborg tools animated, so they look more automatized.
Animated Cyborg Items

Why It's Good For The Game

Cyborg tools look like normal ones, why not make them automatized?

Changelog

🆑 MelokGleb
image: cyborg tools became animated
/:cl:

* Makes borg items slightly animated (#80434)

* Makes borg items slightly animated

---------

Co-authored-by: MelokGleb <[email protected]>
@ReezeBL ReezeBL merged commit 6fa44d5 into master Dec 20, 2023
23 checks passed
@ReezeBL ReezeBL deleted the upstream-mirror-25728 branch December 20, 2023 06:45
AnywayFarus added a commit that referenced this pull request Dec 20, 2023
Iajret pushed a commit that referenced this pull request Feb 29, 2024
* Adds an HUD button to change your z-level (#81680)

## About The Pull Request

Adds a quick shortcut to the "Move up" and "Move down" verbs via a
button on the HUD!

Gnarly as hell features include:
- Implemented on humans, ghosts, cyborgs, AIs and Xenomorphs!
- One button, two actions! Left click goes up, right click goes down.
- Each UI style has its own themed sprite! (I made them myself and I'm
not good spriting but I like how they ended up)
- Has a tooltip! (Wow!)

Demo video (has old button placement, look below to see the new
placement):

https://youtu.be/Mlw6C_ta50g

<details>
<summary>Mobs screenshots</summary>

AI:

![image](https://github.com/tgstation/tgstation/assets/24967815/c34f1dd9-4efc-4170-a811-ebe3c96ef362)

Ghost:

![image](https://github.com/tgstation/tgstation/assets/24967815/9b6adadf-9dec-4f7a-b230-227b9f2232d3)

Larva/Xenomorph:

![image](https://github.com/tgstation/tgstation/assets/24967815/7bb60037-149a-446e-909b-9424e7fc0726)

Cyborg:

![image](https://github.com/tgstation/tgstation/assets/24967815/f3426cb8-763d-4dec-9921-48267a039ed5)

</details>

<details>
<summary>UI styles screenshots (old placement)</summary>

Midnight:

![image](https://github.com/tgstation/tgstation/assets/24967815/232bde6d-fdb9-4b0e-a900-04522c3e5695)

Clockwork:

![image](https://github.com/tgstation/tgstation/assets/24967815/67b8e777-4177-435a-9ac4-18a617cd7fb7)

Detective:

![image](https://github.com/tgstation/tgstation/assets/24967815/ce3cff5a-e0be-4d5f-ab2a-3c740fc68841)

Glass:

![image](https://github.com/tgstation/tgstation/assets/24967815/8934da4d-a3c6-4c06-be5b-b1b457603b09)

Operative:

![image](https://github.com/tgstation/tgstation/assets/24967815/3ebe1242-fc78-4de3-bb92-e1ced3e3cfb6)

Plasmafire:

![image](https://github.com/tgstation/tgstation/assets/24967815/b3667443-cd35-42e2-a287-56522f589f5e)

Retro:

![image](https://github.com/tgstation/tgstation/assets/24967815/89e82b1b-9cda-4d0d-bdad-cd7bdbc27fea)

Slimecore:

![image](https://github.com/tgstation/tgstation/assets/24967815/8e5fe17f-e118-4c13-b99d-9a9d444f0e9a)

Trasen-knox:

![image](https://github.com/tgstation/tgstation/assets/24967815/dddf6ef5-633d-4bbe-9f02-725affaa66dd)


</details>

**New placement:**

<details>


![image](https://github.com/tgstation/tgstation/assets/24967815/edfa4ee3-a642-4b85-b8e6-5064cee91c3d)

</details>

## Why It's Good For The Game

We already have a bunch of maps with multiple Z-levels (Northstar,
Tramstation, Icebox) and I'm sure there will be more to come.
As these maps become more common, the ability to move up/down z-levels
is bound to become important, if not essential. So I thought that,
instead of hiding this ability behind a tab or a hotkeys menu, why not
have it front and center?

Also, I remember a long time ago there was a push to make the verbs menu
on the top right obsolete, this helps to get us to that goal if we're
still doing it.

(This whole thing was inspired by me seeing what I assume to be a
not-so-new but not-so-experienced player being confused as to how to go
down those exact stairs on Tramstation's science when the gravgen was
broken, and my inability to be able to explain it to them, partly
because i couldnt remember what the key was called, and partly because i
was a mime.)
## Changelog
:cl:
qol: added an HUD button to go up and down floors
/:cl:

* Adds an HUD button to change your z-level

---------

Co-authored-by: Ilán Mori <[email protected]>
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3 participants