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[MIRROR] Adds hazard vests, orange hard hats, and pocket protectors to the Cargodrobe #1200

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merged 1 commit into from
Dec 18, 2023

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Mirrored on Skyrat: Skyrat-SS13/Skyrat-tg#25715
Original PR: tgstation/tgstation#80404

About The Pull Request

Adds orange hardhats, hazard vests, and pocket protectors to the cargo drobe. It follows the current cargo supply vendor's stock (which means there are three hard hats, three hazard vests, and three pocket protectors)

Why It's Good For The Game

I always thought it'd make sense for cargo to have these things as pseudo-dockworkers and mailmen. Plus, it allows for a bit of uniform customization that doesn't stray from the overall 'theme' of the department, similar to how medical has several outfit combinations and accessory options in their clothes vendor that still fit the medical department theme.

Hazard vests: I thought it'd make sense for cargo workers to be able to wear high visibility vests since you have freight moving around and cargo shuttles docking and undocking throughout the shift.

(Orange) Hard Hats: additional safety that goes nicely with the hazard vests.

Pocket Protectors: Cargo has a lot of pens and papers, as well as paper cutters, in its delivery office.

Photo examples:

Cargo Tech (Default uniform)
vest6

Cargo Tech (Shorts)
vest5

Changelog

Adds orange hardhats, hazard (high-vis) vests, and pocket protectors to the cargo drobe

🆑 RedBaronFlyer
add: Added orange hardhats, hazard vests, and pocket protectors to the cargo drobe
/:cl:

…o the Cargodrobe [MDB IGNORE] (#25715)

* Adds hazard vests, orange hard hats, and pocket protectors to the Cargodrobe (#80404)

## About The Pull Request
Adds orange hardhats, hazard vests, and pocket protectors to the cargo
drobe. It follows the current cargo supply vendor's stock (which means
there are three hard hats, three hazard vests, and three pocket
protectors)

## Why It's Good For The Game
I always thought it'd make sense for cargo to have these things as
pseudo-dockworkers and mailmen. Plus, it allows for a bit of uniform
customization that doesn't stray from the overall 'theme' of the
department, similar to how medical has several outfit combinations and
accessory options in their clothes vendor that still fit the medical
department theme.

Hazard vests: I thought it'd make sense for cargo workers to be able to
wear high visibility vests since you have freight moving around and
cargo shuttles docking and undocking throughout the shift.

(Orange) Hard Hats: additional safety that goes nicely with the hazard
vests.

Pocket Protectors: Cargo has a lot of pens and papers, as well as paper
cutters, in its delivery office.

## Photo examples:

Cargo Tech (Default uniform)

![vest6](https://github.com/tgstation/tgstation/assets/45489195/1077d3c5-e04a-44e0-91e4-51caade99418)

Cargo Tech (Shorts)

![vest5](https://github.com/tgstation/tgstation/assets/45489195/8cd0d8f9-2af0-4ad4-b4dc-152739694ca6)

## Changelog

Adds orange hardhats, hazard (high-vis) vests, and pocket protectors to
the cargo drobe

:cl:
add: Added orange hardhats, hazard vests, and pocket protectors to the
cargo drobe
/:cl:

* Adds hazard vests, orange hard hats, and pocket protectors to the Cargodrobe

---------

Co-authored-by: RedBaronFlyer <[email protected]>
@Iajret Iajret merged commit 2fb9109 into master Dec 18, 2023
23 checks passed
@Iajret Iajret deleted the upstream-mirror-25715 branch December 18, 2023 20:59
AnywayFarus added a commit that referenced this pull request Dec 18, 2023
Iajret pushed a commit that referenced this pull request Feb 29, 2024
* Automatic TGS DMAPI Update (#81655)

This pull request updates the TGS DMAPI to the latest version. Please
note any changes that may be breaking or unimplemented in your codebase
by checking what changes are in the definitions file:
code/__DEFINES/tgs.dm before merging.

Co-authored-by: tgstation-server <[email protected]>

* Automatic TGS DMAPI Update

---------

Co-authored-by: orange man <[email protected]>
Co-authored-by: tgstation-server <[email protected]>
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3 participants