[MIRROR] I See Clearly Now: Laser pointer balance adjustments #1173
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Original PR: Skyrat-SS13/Skyrat-tg#25588
About The Pull Request
Since laser pointers are loadout-available as of Skyrat-SS13/Skyrat-tg#25532, this PR does a little bit of balancejakking on them to make the prospect not pure misery for cyborgs and felinid players. It does the following:
visible_message
signalling to show nearby players who is pointing a laser pointer, and at what. Includesspan_danger
colouring if the person is trying to do something hostile with said action.How This Contributes To The Skyrat Roleplay Experience
This should help make a sudden glut of laser pointers via loadout availability not quite as miserable as they could've been. The camera EMP thing is still going to make AI players pretty miserable, as is the ranged stun/flash on cyborgs, but we can address that as we go, I guess.
Proof of Testing
Screenshots/Videos
dreamseeker_lSlCb2swo1.mp4
Changelog
🆑 yooriss
fix: Laser pointers now show appropriate messaging to nearby players when someone is using them for both benign and hostile actions.
fix: Due to budget cuts and petitioning from protesting silicons, the FTU has replaced all full-power laser pointers available in crew loadouts and Good Clean Fun vendors with limited promotional variants that can't have their diodes repaired or upgraded on the field. Joint litigation by the NT research and service departments has allowed the RD and lawyers to keep their original ones, however.
fix: Extensive lobbying by the Felinid Rights Association has forced the FTU to replace all laser pointer diodes with special low 'radiationyan' variants that no longer trigger felinids to compulsively leap. They're still super distracting though...
/:cl: