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[SEMI-MODULAR] [READY] Port Tarkon Redone: Nova Edition. (#1731)
* 1.0.0 - Port Tarkon 3: Nova Edition. * 1.0.1 - I did a goof on porting. * 1.1.0 WORKING XENOBIO CAM * 1.1.1 Makes Cam Work * Fixes for what i feel needs fixed. * 1.2.1 - clang * 1.2.2 - There's no more chips, hundreds shall starve * 1.2.3 - pipe cleanup + whoops that shouldn't be there. * 1.2.4 - I lub confleects * 1.3.0 - dont kark it gitweb i beg of you * 1.3.1 - Removed Redundancy. Also that other warning isn't my fault. * 1.4.0 - path correction + fluff readability * 1.4.1 - butchering manifest documentation * 1.4.2 - in-hands, missed documentations, and maybe(?) rcd addressing? * 1.4.3 - the map too * 1.5.0 - RCD changes, Inhand RCD sprites * I LUB CONFLEECTS * Did i mention i love conflicts? * 1.5.1 woops * 1.5.2 - synth trauma kit and xenobio monkey cubes * 1.6.0 - WE SLIPPED FROM FULL MODULARITY * 1.6.1 - Remove BSMiner, Embrace tubthumping * 1.6.2 - TEG circuit boards. They should be able to print more. * 1.6.3 - BRAIN HURTY SHUT UP --------- Co-authored-by: Zenitheevee <[email protected]> Co-authored-by: Bloop <[email protected]>
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_maps/RandomRuins/SpaceRuins/nova/port_tarkon.dmm
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_maps/RandomRuins/SpaceRuins/nova/port_tarkon/cargo_secure.dmm
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