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[MIRROR] Modular Shield Generators now play well with shuttles [NO GB…
…P] [MDB IGNORE] (#24696) (#379) * Modular Shield Generators now play well with shuttles [NO GBP] (#79256) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request So an issue with the shield generator and shuttles is that on some maps depending on how the shuttle docks, a change of direction is possible on launch and my dumb brain made it so that the machines lose their links on change direction so I moved that to the wrench act. I also made it so the shield generator automatically turns off when it changes z levels due to shuttle movement so it doesnt leave forcefield tiles behind, it can be turned back on immediately after. I also updated the description of the generator so this isnt a hidden function. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Less buggy system and now plays well with things like white ship and evac shuttle. Modular shield generators are not designed as something you are meant to have to or even be able to individually reach all of their parts to relink/fix unless a freak accident or sabotage happened and existing on a shuttle is not a freak accident or sabotage. <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: fix: Modular shield generator modules no longer lose linkage when riding a shuttle fix: Modular shield generators now gracefully turn off when being moved by a shuttle rather than leaving their projections behind, the generator's description was updated to advertise this behavior. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> * Modular Shield Generators now play well with shuttles [NO GBP] --------- Co-authored-by: SkyratBot <[email protected]> Co-authored-by: moocowswag <[email protected]>
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