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[MIRROR] Fixes a fishing balloon alert runtime [MDB IGNORE] (#24411)
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* Fixes a fishing balloon alert runtime (#79050)

## About The Pull Request

![S8wPj0cMzd](https://github.com/tgstation/tgstation/assets/13398309/f06483c1-87c6-47a7-b907-043941bb2e53)

What it says on the tin. Runtime shown above, it was missing the user
arg.

## Why It's Good For The Game

Bugfix

## Changelog

:cl:
fix: "line snapped" and "rod dropped" balloon alerts will now display
when they are supposed to while fishing
/:cl:

* Fixes a fishing balloon alert runtime

---------

Co-authored-by: Bloop <[email protected]>
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2 people authored and FFMirrorBot committed Oct 18, 2023
1 parent e4f69d1 commit e2ba2e9
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion code/modules/fishing/fishing_minigame.dm
Original file line number Diff line number Diff line change
Expand Up @@ -245,7 +245,7 @@
SIGNAL_HANDLER
fishing_line = null
///The lure may be out of sight if the user has moed around a corner, so the message should be displayed over him instead.
user.balloon_alert(user.is_holding(used_rod) ? "line snapped" : "rod dropped")
user.balloon_alert(user, user.is_holding(used_rod) ? "line snapped" : "rod dropped")
interrupt()

/datum/fishing_challenge/proc/handle_click(mob/source, atom/target, modifiers)
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