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Automatic changelog compile [ci skip]
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actions-user committed May 14, 2024
1 parent 48bd3aa commit dcbe8ba
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Showing 13 changed files with 32 additions and 54 deletions.
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33 changes: 32 additions & 1 deletion html/changelogs/archive/2024-05.yml
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Expand Up @@ -395,4 +395,35 @@
- bugfix: The Coroner and Bitrunner can now be selected as a target for kidnapping
and heirloom destruction objectives.
- bugfix: The Chief Engineer is now a valid target for heirloom destruction objectives.

2024-05-14:
FlufflesTheDog:
- bugfix: crafted wooden produce/seed shelves now properly store their intended
resourcessa
- qol: wooden "smartfridges" now start unwelded (but wrenched)
- bugfix: food vendors now drop the correct circuit and resupply canister
- rscadd: Customization for sensitive snout! Including an option for automatically
sneezing. Bless you.
Hatterhat:
- balance: The Vanguard Expeditionary Corps surplus crate now works off a weighted
budget system, like the CIN surplus crate.
- balance: Some more valuable equipment can now be rolled for from the Vanguard
surplus crate, like better gloves and medkits with improved medical supplies.
- balance: You can now shoot mold if you directly target (click) it.
Higgin:
- bugfix: Spies no longer get the 'nothing' / 'free objective' due to trying to
make Protect objectives without targets.
RatFromTheJungle:
- balance: gives the CE a RCF in their locker at the start of the round, removing
the need to get it from the colony starter crate.
Xander3359:
- bugfix: Ale now has a drinking_glass style
cherdaq:
- rscadd: added a commission plaque for blueshift
nikothedude:
- rscadd: A filterless forked tongue that has no TTS filters
- balance: Synth premium medkits no longer have a premium spray, instead having
a plasmide spray.
- balance: Plasmide now metabolizes slower
- balance: Synth blunt T3 now requires a T1 burn wound to mold
- balance: Synth blunt T3 heating step now gives a T1 burn wound
- balance: Synth blunt T3 heating now takes 3 secs

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