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Automatic changelog compile [ci skip]
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actions-user committed Jan 24, 2024
1 parent 80cbc5e commit d3a6113
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91 changes: 91 additions & 0 deletions html/changelogs/archive/2024-01.yml
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Expand Up @@ -826,14 +826,50 @@
A.C.M.O.:
- rscadd: Added the forked cybernetic tongue to Augments+.
- rscadd: Added the robotic lizard voicebox to Augments+ and the RoboDrobe vendor.
ArcaneMusic:
- bugfix: The smelter and refinery now properly hold mining points, only taking
a small amount out of net gained points.
FernandoJ8:
- bugfix: the blur effects for hallucinogenic withdrawal and psychic projection
are now properly centered on the screen
Ghommie:
- bugfix: Goldgrubs should no longer spit out things that aren't ore (e.g. stasised
mobs from the polymorph belt).
Hatterhat:
- image: Proto-kinetic glaive sprites have been tweaked to be less... something.
I don't know, but they look better to me and I'm the only one poking at them,
so.
JohnFulpWillard:
- bugfix: Moved the curator's treasure hunter fedora up by a single pixel.
- bugfix: pAIs downloaded while in a PDA now gets the action button to control said
PDA.
- bugfix: pAI cards can now be ejected from a PDA when there is no pAI inhabiting
it.
- bugfix: Contractor support units now don't have flavortext telling them they work
for someone else but their agent.
- bugfix: Contractor support units now comes in an antag spawner (like syndicate
monkey, nukie borgs/reinforcements).
- bugfix: Syndicate monkeys now get their monkey antag datum.
LT3:
- bugfix: Server announcements again no longer escape HTML by default
- bugfix: You can no longer interact with medical beds while incapacitated
Lutowski:
- rscadd: Fluffier than ever before, moths can now have hair & facial hair.
Melbert:
- bugfix: Replacing a limb fully claimed by an infested burn wound now properly
grants you control of the limb back
- bugfix: Losing control of a limb now sounds less weird in chat
Nerev4r:
- image: Snails have been resprited, as well as the ivory versions of their shells
to allow for more accurate recoloring.
Nerev4r, Vol:
- rscadd: A new jacket option for Security has appeared in the loadout and their
vendors.
Orion_the_Fox, Halcyon:
- image: updated the Crop Top Turtleneck sprite, including adding a Teshari-compatible
version!
- balance: removed on-the-fly recoloring, BUT now the turtleneck can carry some
basic items and warms you up a bit! ... as much as a croptop really can, I guess.
Paxilmaniac:
- image: A single missing frame from the prefab shutter closing animation has been
re-placed, meaning they wont vanish for 1/10 of a second whenever closing
Expand All @@ -847,6 +883,40 @@
- rscadd: Hunter shotgun slugs can now mine mineral walls, shotgun mining time baby.
- bugfix: Hunter slugs and .60 AMR ammo will now properly do extra damage to the
biotypes they are strong against.
- bugfix: Tabletop griddles can now actually be printed again
- bugfix: the stirling generator can now actually be printed
- rscadd: Cargo, and the rapid construction fabricator, are now hosts to a new source
of power. The stirling generator, operating something like the old TEG, creates
power from large differences in temperature. Handy!
- rscadd: A variety of special kitchen machines have been created for the rapid
construction fabricator. While they might not perform *too* much different from
their standard counterparts, they are easier to move around and can be printed
whole.
- rscadd: Three new crates have been added to cargo, each one featuring a bundle
of frontier equipment. In the service tab, kits for frontier kitchens and botany
chemical synthesizers can be found. In the engineering tab, the colony starter
kit can be found.
- qol: Many flatpack machines that were needlessly large have been made normal sized,
meaning they fit inside of backpacks now!
- bugfix: A large number of flatpack machines that were missing custom materials
now have them, meaning they can now be recycled as well.
- image: New sprites for all the new machines and whatnot made by me
- spellcheck: Every instance of Flat-packed has been changed to Flat-Packed where
appropriate
SyncIt21:
- bugfix: reactions that create multiple reagents now terminate without looping
endlessly.
- bugfix: oatmeal reactions now terminate & produce the right quantity of results
but without milk.
- bugfix: fixes runtime when mineral scanning, passes right argument for scanner
in golem eyes
Zergspower:
- code_imp: added an override file for pirate event spawns
- rscdel: Interdyne Pirates no longer can roll as a pirate antag
lizardqueenlexi:
- bugfix: Feature manipulation surgery will now properly update the patient's appearance.
- refactor: The tail portion of lizard spines will no longer draw on people who
do not have a tail.
nikothedude:
- bugfix: Synth wound oscillations will no longer cause you to reel from impacts
if there were no impacts
Expand All @@ -855,11 +925,14 @@
fix 4x more than suturing
- balance: Synth wound oscillations now have a minimum of 3 seconds between each
oscillation
- spellcheck: Fixed a typo in systemic fault's examine text
scriptis:
- spellcheck: iron sheets's what?
vinylspiders:
- bugfix: fixed ammo counter hud not updating for self-recharging energy weapons
- bugfix: fixes features not updating when changing character slots
- bugfix: synthliz tail can have spines again
- bugfix: fixes a spurious CI failure from do_charge() signal overrides
yooriss:
- rscadd: A bunch of new stuff has been added to the loadout tab, such as civil
defense & frontier medkits, a ton of Kahraman frontier clothing, wheely-heels
Expand All @@ -869,3 +942,21 @@
slots (since they fit in both).
- bugfix: Prisoners joining a round now properly have their implants removed as
intended.
- bugfix: Custom say emotes now properly apply lowercase at the start where appropriate
and also trim excess whitespace. Cleaner and easier for everyone!
- rscadd: 'A new variant of the DeForest civil defense medical kit is now available:
the civil defense symptom support kit. Loaded with three pens of psifinil and
a bottle of alifil, this little thing''ll fit in your pocket and give your characters
guaranteed relief from sleepiness, stuttering and sickliness. Some side effects
may occur. Consult your doctor before use. This new kit is available cheaply
from cargo and from medical''s departmental orders, too.'
- balance: People with the Spacer or Narcolepsy quirks now start with a civil defense
symptom support kit. Spacers no longer start with a bottle of atrociously, unbelievably
useless ondansetron patches.
- bugfix: Loadout holobadges are now considered accessory category only, meaning
they can be paired up with neck slot loadout items without occupying both slots.
Wear a scarf and a holobadge together!
- bugfix: Anti-gravity harnesses now properly apply various interactions with the
Spacer quirk.
- bugfix: Players now receive a visible status effect alert when benefitting from
the gravity wellness buff given by the Spacer quirk.

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