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Fixes damage falloff doing the opposite of that for some modular guns (
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…#4696)

Fixes damage falloff doing the opposite of that for modular guns
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vinylspiders authored and StealsThePRs committed Dec 20, 2024
1 parent 6aa9678 commit c9e7a46
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Showing 3 changed files with 10 additions and 10 deletions.
2 changes: 1 addition & 1 deletion modular_nova/modules/marines/code/smartgun.dm
Original file line number Diff line number Diff line change
Expand Up @@ -152,4 +152,4 @@
name = "10x28mm bullet"
damage = 6
wound_bonus = -5
wound_falloff_tile = 1
wound_falloff_tile = -1
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,7 @@
damage = 20
impact_effect_type = /obj/effect/temp_visual/impact_effect/red_laser
light_color = COLOR_SOFT_RED
wound_falloff_tile = 1
wound_falloff_tile = -1

// Speedy sniper lasers for the big gun

Expand All @@ -29,7 +29,7 @@
speed = 0.4
light_range = 2
light_color = COLOR_VERY_SOFT_YELLOW
wound_falloff_tile = 0.1
wound_falloff_tile = -0.1

// Disabler machinegun for the big gun

Expand All @@ -45,7 +45,7 @@
stamina = 20
impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser
light_color = COLOR_BRIGHT_BLUE
stamina_falloff_tile = 0.25
stamina_falloff_tile = -0.25

// Plasma burst grenade for the big gun

Expand Down Expand Up @@ -94,7 +94,7 @@
weak_against_armour = TRUE
impact_effect_type = /obj/effect/temp_visual/impact_effect/green_laser
light_color = COLOR_PALE_GREEN
damage_falloff_tile = 3
damage_falloff_tile = -3

/obj/item/grenade/c980payload/plasma_grenade
shrapnel_type = /obj/projectile/beam/cybersun_laser/granata_shrapnel
Expand All @@ -117,7 +117,7 @@
speed = 0.8
light_color = COLOR_SCIENCE_PINK
range = 9
damage_falloff_tile = 0.5
damage_falloff_tile = -0.5

// Hellfire lasers for the little guy

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8 changes: 4 additions & 4 deletions modular_nova/modules/shotgunrebalance/code/shotgun.dm
Original file line number Diff line number Diff line change
Expand Up @@ -189,8 +189,8 @@
icon_state = "hornet"
damage = 4
stamina = 15
damage_falloff_tile = 0.1
stamina_falloff_tile = 0.1
damage_falloff_tile = -0.1
stamina_falloff_tile = -0.1
wound_bonus = -5
bare_wound_bonus = 5
wound_falloff_tile = 0
Expand Down Expand Up @@ -221,8 +221,8 @@
icon_state = "stardust"
damage = 2
stamina = 8
damage_falloff_tile = 0.2
stamina_falloff_tile = 0.3
damage_falloff_tile = -0.2
stamina_falloff_tile = -0.3
wound_bonus = 0
bare_wound_bonus = 0
stutter = 3 SECONDS
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