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) * Fixes Alien Numerical Identifier Transfer System (#82762) ## About The Pull Request Fixes #82756 I'm not sure what the root cause of the issue is or why it broke so recently (this has been a thing since #49150) but I went and cleaned up the code and ensured that we always reset the `name` to the `initial()` value we have for it if we determine that we need to transfer over the `numba` from the old xenomorph. This is done by a new proc which is a lot less convoluted from the old system (always respecting var-edited names and stuff like that) that should make it flow a lot better and make it more hardy against double-addition of the `numba` to the name. ## Why It's Good For The Game Having two numbers in your name is weird, should only have one. [x] I tested this PR ## Changelog :cl: fix: Evolved aliens should no longer have two numbers in their name. /:cl: * Fixes Alien Numerical Identifier Transfer System --------- Co-authored-by: NovaBot <[email protected]> Co-authored-by: san7890 <[email protected]>
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