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[MIRROR] Makes lavaland stone tiles prevent immersion (#2136)
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* Makes lavaland stone tiles prevent immersion (#82807)

## About The Pull Request
Adds the same trait that lavaproof rods have to the stone tiles, so
things can continue being visually outside of the lava
## Why It's Good For The Game
this shit looks goofy

![324271923-9c1e353d-70ff-4321-839c-8bac2fd03c01](https://github.com/tgstation/tgstation/assets/25628932/d120458d-8f65-418c-a0c8-7d1f939a472b)
## Changelog
:cl: FlufflesTheDog
fix: Stone tiles (and things on them) no longer get immersed in lava
/:cl:

* Makes lavaland stone tiles prevent immersion

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Co-authored-by: FlufflesTheDog <[email protected]>
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2 people authored and StealsThePRs committed Apr 23, 2024
1 parent df3285b commit a2349e6
Showing 1 changed file with 1 addition and 1 deletion.
Original file line number Diff line number Diff line change
Expand Up @@ -262,7 +262,7 @@ GLOBAL_DATUM(necropolis_gate, /obj/structure/necropolis_gate/legion_gate)

var/static/list/give_turf_traits
if(!give_turf_traits)
give_turf_traits = string_list(list(TRAIT_LAVA_STOPPED, TRAIT_CHASM_STOPPED))
give_turf_traits = string_list(list(TRAIT_LAVA_STOPPED, TRAIT_CHASM_STOPPED, TRAIT_IMMERSE_STOPPED))
AddElement(/datum/element/give_turf_traits, give_turf_traits)

/obj/structure/stone_tile/singularity_pull()
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