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Automatic changelog compile [ci skip]
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actions-user committed Feb 27, 2024
1 parent 747f07b commit 958f76d
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85 changes: 85 additions & 0 deletions html/changelogs/archive/2024-02.yml
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vinylspiders:
- bugfix: fixes spurious CI failure in museum
- code_imp: adds a blacklist feature to spawners
2024-02-27:
00-Steven:
- bugfix: Disabled the popsicle stick maximizer. (Producing popsicle sticks actually
deletes the input logs.)
A.C.M.O.:
- qol: Disabled CPR for synthetic species with a heatsink. Choosing cybernetic lungs
will allow CPR.
ArcaneMusic:
- bugfix: Fixed instances where holochip/holocredits would spawn with a total of
zero credits contained within.
CandleJaxx:
- rscadd: Zhenkov & Co. Foundries reports they launched a faulty shipment of legs
out to some mid-level zip code in the frontier.
- rscadd: People all across the frontier have figured out how to paint a line around
their legs. New marking, yippee.
Cheshify:
- bugfix: meatwheat is now firmly made out of meat, instead of sometimes being wheat
and sometimes being meat and sometimes being both.
- bugfix: The North Star finally has a bluespace gas sender system.
Derpguy3:
- bugfix: Three stationary water tanks on Birdshot which supplied a sink in the
bar, a sink in the medical storage and a sink in the perma-brig's kitchen are
now properly rotated and connected with the plumbing.
- bugfix: The unisex showers on Birdshot have been given a water tank for its plumbing.
EEASAS:
- balance: buffs corporate modsuit(centcom only)
GoldenAlpharex:
- bugfix: Millstones no longer take damage when produce that can do damage (like
tower-cap logs) get inserted in them.
- qol: Millstones now give better feedback when items are inserted and when grinding
is done.
- bugfix: Ant farms now drop all of the 20 pieces of sand that are required to make
them, when built in an invalid location.
- qol: Ant farms no longer accept food when ants have appeared, as it already does
nothing once ants have arrived.
- qol: Inserting food in an ant farm from a plant bag is now twice as fast!
- qol: Seed meshes now only take 2 seconds to process 5 sand/ash, and have a 50%
chance to produce a seed, up from 30%.
- qol: Grass can now be dried into thatch, rendering thatch floors accessible to
the crew, and not just a tool only for mappers.
- bugfix: Storage barrels and wooden shelves no longer drop clay upon being deconstructed.
- spellcheck: Decapitalized the various primitive storage structures that were wrongfully
capitalized.
Higgin:
- qol: Blood Brother convert objective now explains who you can convert and what
to do if you mess up with your flash.
LordVoidron:
- qol: added maintenance themes to shift start PDAs
MrDas:
- spellcheck: The tier of servo in mech construction is no longer explicitly stated.
Paxilmaniac:
- bugfix: The screen filter effects for twitch and demoneye no longer get slowly
worse every time you use them, so you can still see after using the drugs more
than once.
SSensum:
- rscadd: Added new, more humane way to deconvert default revs via ActiviZero2000.
SomeRandomOwl:
- rscdel: The syndicate recently lost their supplier of microbomb implants and no
longer are capable of providing the explosive devices to agents in the field.
aKromatopzia:
- image: corrects the offset for cybernetic digi legs
bigfatbananacyclops:
- rscadd: floortile camouflage suit, boots, gloves and crate containing the former
items
necromanceranne:
- balance: Nanotrasen, in direct response to the increasing danger posed by wannabe
martial artists and rioters in the fringes of the Spinward Sector, have upgraded
the impact dampeners found in their riot armor. Staff have also started to rediscover
the value of medieval armor; it isn't particularly easy to topple a knight in
a suit of plate with just your fists.
- balance: Melee-focused armor is now more able to protect you from various RNG-based
knockdowns, such as critical hits from punches (as well as the ones applied
through the staggered status), shoves, critical hits with a blunt weapon to
the chest, and body throws.
- balance: Melee-focused helmets also protect you from head injuries, such as bottle
smashes, accidentally hitting something dense during a tackle, and critical
hits from a blunt weapon to the head.
- balance: Bottlesmash knockdowns are less reliable in general.
- rscadd: A new module, the Safety-First Head Protection module, protects you from
head trauma! Available in most modsuits expected to take hits to the head often.
And from roundstart exofabricators.
vinylspiders:
- bugfix: fixes cardboard cutouts not updating when held and using the crayon on
them to change their appearance, and fixes the alt_appearance being added to
the cutout instead of the mob holding it

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