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[MIRROR] Refactors how basic ais do their success/failures (#2131)
* Refactors how basic ais do their success/failures (#82643) * Refactors how basic ais do their success/failures --------- Co-authored-by: LemonInTheDark <[email protected]>
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7 changes: 2 additions & 5 deletions
7
code/datums/ai/basic_mobs/basic_ai_behaviors/set_travel_destination.dm
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,13 +1,10 @@ | ||
/datum/ai_behavior/set_travel_destination | ||
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/datum/ai_behavior/set_travel_destination/perform(seconds_per_tick, datum/ai_controller/controller, target_key, location_key) | ||
. = ..() | ||
var/atom/target = controller.blackboard[target_key] | ||
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if(QDELETED(target)) | ||
finish_action(controller, FALSE, target_key) | ||
return | ||
return AI_BEHAVIOR_DELAY | AI_BEHAVIOR_FAILED | ||
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controller.set_blackboard_key(location_key, target) | ||
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finish_action(controller, TRUE, target_key) | ||
return AI_BEHAVIOR_DELAY | AI_BEHAVIOR_SUCCEEDED |
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