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[MIRROR] Makes the SC/FISHER a bit better - more range/accessibility/…
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…pacifist-usability [MDB IGNORE] (#25135)

* Makes the SC/FISHER a bit better - more range/accessibility/pacifist-usability (#79835)

## About The Pull Request
- SC/FISHER is now pacifist-usable.
- SC/FISHER black-market availability prob up to 75, from 50.
- SC/FISHER range bumped from 14 to 21.

## Why It's Good For The Game
The SC/FISHER does no damage (except against ethereals, where it does a
grand total of 3 per shot), which I think is negligible but can be
removed if it's that bad to allow pacifists a gimmick method of
murdering another guy, so I think pacifists should be allowed to use it.

The range buff and black-market availability are just because I felt
like it, since I don't think it's available enough, especially for a
doohickey whose sole purpose is "break lightbulbs".

## Changelog

:cl:
balance: The SC/FISHER disruptor pistol is now more likely to show up in
black market uplinks.
balance: The SC/FISHER now has more range (21 tiles up from 14), and is
usable by pacifists.
/:cl:

---------

Co-authored-by: Hatterhat <Hatterhat@ users.noreply.github.com>

* Makes the SC/FISHER a bit better - more range/accessibility/pacifist-usability

---------

Co-authored-by: Hatterhat <[email protected]>
Co-authored-by: Hatterhat <Hatterhat@ users.noreply.github.com>
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3 people authored and FFMirrorBot committed Nov 20, 2023
1 parent b648cc6 commit 512b9e8
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Showing 3 changed files with 4 additions and 3 deletions.
2 changes: 1 addition & 1 deletion code/modules/cargo/markets/market_items/weapons.dm
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Expand Up @@ -72,4 +72,4 @@
price_min = CARGO_CRATE_VALUE * 2
price_max = CARGO_CRATE_VALUE * 4
stock_max = 1
availability_prob = 50
availability_prob = 75
3 changes: 2 additions & 1 deletion code/modules/projectiles/ammunition/energy/special.dm
Original file line number Diff line number Diff line change
Expand Up @@ -81,6 +81,7 @@

/obj/item/ammo_casing/energy/fisher
projectile_type = /obj/projectile/energy/fisher
select_name = "light-buster"
select_name = "light disruptor"
harmful = FALSE
e_cost = LASER_SHOTS(2, STANDARD_CELL_CHARGE * 0.5)
fire_sound = 'sound/weapons/gun/general/heavy_shot_suppressed.ogg' // fwip fwip fwip fwip
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@
damage = 0
damage_type = BRUTE
armor_flag = BOMB
range = 14
range = 21
projectile_phasing = PASSTABLE | PASSMOB | PASSMACHINE | PASSSTRUCTURE
hitscan = TRUE
var/disrupt_duration = 10 SECONDS
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