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[MIRROR] Adds more bitrunning antagonists + fixes (READY) [MDB IGNORE] (
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#676)

* Adds more bitrunning antagonists + fixes (READY)

* Update role_preferences.dm

* Update poll_ignore.dm

* Update poll_ignore.dm

* Update cyber_police.dm

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Co-authored-by: SkyratBot <[email protected]>
Co-authored-by: Jeremiah <[email protected]>
Co-authored-by: Bloop <[email protected]>
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4 people authored Nov 17, 2023
1 parent 2f8680b commit 31a8491
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Showing 76 changed files with 2,798 additions and 8,471 deletions.
21 changes: 11 additions & 10 deletions _maps/map_files/debug/runtimestation.dmm
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"SN" = (
/obj/structure/table/reinforced,
/obj/machinery/light/directional/south,
/obj/item/bitrunning_debug,
/turf/open/floor/iron,
/area/station/bitrunning/den)
"Td" = (
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4 changes: 2 additions & 2 deletions _maps/safehouses/TEMPLATES/TEMPLATE.dmm
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/turf/open/floor/plating,
/area/virtual_domain/safehouse)
"v" = (
/obj/effect/bitrunning/exit_spawn,
/obj/effect/landmark/bitrunning/hololadder_spawn,
/turf/open/floor/plating,
/area/virtual_domain/safehouse)
"N" = (
/obj/effect/bitrunning/goal_turf,
/obj/effect/landmark/bitrunning/cache_goal_turf,
/turf/open/floor/plating,
/area/virtual_domain/safehouse)
"R" = (
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35 changes: 18 additions & 17 deletions _maps/virtual_domains/README.md
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# Making new virtual domains

## From scratch

1. Create a new map using TGM format. It can be any size, but please, consider limiting to 75x75 max.
2. Ensure that the map has ONE tile marked with the safehouse bottom left landmark. If you're using modular safehouses, it will need to be a 7x6 area.
4. Provide a way for players to enter your new map via the north door, which is 4th tile over.
5. Enclose your area with a single wall binary closed wall.

## From an existing map

## REQUIRED:
1. One way that the encrypted cache can spawn. This can be from a mob drop, a landmark (place a few, it'll pick one), or a signable landmark if you have a points system.
2. Place a virtual domain baseturf helper in each area.
3. Ensure that the map has ONE tile marked with the safehouse bottom left landmark. If you're using modular safehouses, it will need an open 7x6 area.
4. Placing a safehouse area is redundant, but it will ensure there is power in the starting safehouse.
5. Create the dm file that defines the map qualities. You can use the existing ones as a template.

## Converting an existing map
1. Create a new map using the existing map's size - give yourself enough room to enclose it with a binary wall. There's no need for any space outside of it, so ensure that it fits and is enclosed, nothing outside of this.
2. Copy and paste the existing map into it.
3. Find an accessible area for a safehouse, 7x6 - or with a custom, just ensure the necessary landmarks are placed.
3. Find an accessible area for a safehouse, 7x6.
4. Place a bottom left safehouse landmark somewhere on the map to load the safehouse.

## BOTH.
1. You need to have one (1) way that the encrypted cache can spawn. This can be from a mob drop, a landmark (place a few, it'll pick one), or a signable landmark if you have a points system.
2. Make note of the size of the map. Make sure this is in the dm file.
3. Create the dm file that defines the map qualities. Examples are in the bitrunning file.
## Notes
You shouldn't need to fully enclose your map in 15 tiles of binary filler. Using one solid wall should do the trick.

### Notes
For areas, ideally just one on the map and one for the safehouse. Vdoms should never last so long as to need individual area power and atmos unless you're specifically going for a gimmick.

You shouldn't need to fully enclose your map in 15 tiles of binary filler. Using one solid wall should do the trick.
Use modular mob segments! Use modular map segments! Add some variety to your maps! Just make sure you've set your map to have "is_modular" afterwards.

Adding some open tile padding around the safehouse is a good touch. About 7 tiles West/East for the visual effect of a larger map.

If you want to add prep gear, you can do so within the safehouse's area as long you don't overlap with goal turfs or exit spawners. The top left corner is a good spot for this, with respect for the walls, therefore [1, 1], [1, 2], [1, 3]

You can also create safehouses if you find yourself needing the same gear over and over again. There is a readme for that as well.
You can also create a specific safehouse if you find yourself needing the same gear over and over again. There is a readme for that as well.

Boss zones should give players pretty ample space, I've been using a 23x23 minimum area.

While it's not a hard set rule, 75x75 is the guideline for max size. The main issue is keeping them in the domain for too long.

You have the option of baking in your own safehouse and ignoring the 7x6 guideline. To do this, you will still need a safehouse landmark and a file to load - even if it's empty. Ensure that you have the necessary landmarks placed that normally go in a safehouse on the map itself.
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