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war_event
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GitHubDesktopLover1337 committed Nov 16, 2024
1 parent ab378e5 commit 21b9b20
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Showing 10 changed files with 37 additions and 76 deletions.
7 changes: 1 addition & 6 deletions code/modules/antagonists/nukeop/outfits.dm
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Expand Up @@ -6,10 +6,7 @@
gloves = /obj/item/clothing/gloves/combat
back = /obj/item/storage/backpack/fireproof
ears = /obj/item/radio/headset/syndicate/alt
l_pocket = /obj/item/modular_computer/pda/nukeops
r_pocket = /obj/item/pen/edagger
id = /obj/item/card/id/advanced/chameleon
belt = /obj/item/gun/ballistic/automatic/pistol/clandestine
id = /obj/item/card/id/red

skillchips = list(/obj/item/skillchip/disk_verifier)
box = /obj/item/storage/box/survival/syndie
Expand All @@ -20,7 +17,6 @@
/// The type of uplink to be given on equip.
var/uplink_type = /obj/item/uplink/nuclear

id_trim = /datum/id_trim/chameleon/operative

/datum/outfit/syndicate/plasmaman
name = "Syndicate Operative - Basic (Plasmaman)"
Expand Down Expand Up @@ -134,7 +130,6 @@
suit = /obj/item/clothing/suit/armor/vest/alt
head = /obj/item/clothing/head/helmet/swat
neck = /obj/item/clothing/neck/large_scarf/syndie
glasses = /obj/item/clothing/glasses/cold
faction = "the Gorlex Marauders"

/datum/outfit/syndicate/reinforcement/cybersun
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9 changes: 3 additions & 6 deletions code/modules/mob_spawn/corpses/mob_corpses.dm
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Expand Up @@ -35,8 +35,7 @@
mask = /obj/item/clothing/mask/gas/syndicate
back = /obj/item/mod/control/pre_equipped/nuclear
r_pocket = /obj/item/tank/internals/emergency_oxygen
id = /obj/item/card/id/advanced/chameleon
id_trim = /datum/id_trim/chameleon/operative
id = /obj/item/card/id/red

/obj/effect/mob_spawn/corpse/human/syndicatecommando/lessenedgear
outfit = /datum/outfit/syndicatecommandocorpse/lessenedgear
Expand Down Expand Up @@ -327,8 +326,7 @@
mask = /obj/item/clothing/mask/gas/sechailer/swat
head = /obj/item/clothing/head/helmet/swat/nanotrasen
back = /obj/item/storage/backpack/security
id = /obj/item/card/id/advanced/centcom
id_trim = /datum/id_trim/centcom/corpse/assault
id = /obj/item/card/id/green

/obj/effect/mob_spawn/corpse/human/nanotrasenelitesoldier
name = "\improper Nanotrasen Elite Assault Officer Corpse"
Expand All @@ -343,8 +341,7 @@
gloves = /obj/item/clothing/gloves/combat
mask = /obj/item/clothing/mask/gas/sechailer/swat
back = /obj/item/mod/control/pre_equipped/responsory/security
id = /obj/item/card/id/advanced/centcom
id_trim = /datum/id_trim/centcom/ert/security
id = /obj/item/card/id/green

/obj/effect/mob_spawn/corpse/human/cat_butcher
name = "The Cat Surgeon"
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14 changes: 7 additions & 7 deletions code/modules/mod/mod_theme.dm
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Expand Up @@ -1252,15 +1252,15 @@
)

/datum/armor/mod_theme_syndicate
melee = 15
bullet = 20
laser = 15
energy = 15
bomb = 35
melee = 50
bullet = 40
laser = 50
energy = 50
bomb = 50
bio = 100
fire = 50
fire = 100
acid = 90
wound = 25
wound = 10

/datum/mod_theme/elite
name = "elite"
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7 changes: 2 additions & 5 deletions code/modules/mod/mod_types.dm
Original file line number Diff line number Diff line change
Expand Up @@ -234,15 +234,12 @@
applied_cell = /obj/item/stock_parts/power_store/cell/super
applied_modules = list(
/obj/item/mod/module/storage/syndicate,
/obj/item/mod/module/shock_absorber,
/obj/item/mod/module/emp_shield,
/obj/item/mod/module/magnetic_harness,
/obj/item/mod/module/jetpack,
/obj/item/mod/module/pathfinder,
/obj/item/mod/module/flashlight,
/obj/item/mod/module/dna_lock,
/obj/item/mod/module/hat_stabilizer/syndicate,
/obj/item/mod/module/quick_cuff,
/obj/item/mod/module/visor/sechud,
)
default_pins = list(
/obj/item/mod/module/armor_booster,
Expand Down Expand Up @@ -463,7 +460,7 @@
/obj/item/mod/module/emp_shield,
/obj/item/mod/module/magnetic_harness,
/obj/item/mod/module/flashlight,
/obj/item/mod/module/quick_cuff,
/obj/item/mod/module/visor/sechud,
)
/// The insignia type, insignias show what sort of member of the ERT you're dealing with.
var/insignia_type = /obj/item/mod/module/insignia
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15 changes: 4 additions & 11 deletions modular_nova/modules/goofsec/code/sol_fed.dm
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Expand Up @@ -527,28 +527,21 @@ GLOBAL_LIST_INIT(call911_do_and_do_not, list(
name = "911 Response: SolFed Military"

uniform = /obj/item/clothing/under/sol_peacekeeper
head = /obj/item/clothing/head/helmet/sf_sacrificial
head = /obj/item/clothing/head/helmet/swat/nanotrasen
mask = /obj/item/clothing/mask/gas/alt
gloves = /obj/item/clothing/gloves/combat
suit = /obj/item/clothing/suit/armor/sf_sacrificial
suit = /obj/item/clothing/suit/armor/vest
shoes = /obj/item/clothing/shoes/jackboots

back = /obj/item/storage/backpack
glasses = /obj/item/clothing/glasses/sunglasses
ears = /obj/item/radio/headset/headset_solfed/sec
l_pocket = /obj/item/restraints/handcuffs
r_pocket = /obj/item/flashlight/seclite
id = /obj/item/card/id/advanced/solfed
r_hand = /obj/item/gun/ballistic/automatic/sol_rifle
id = /obj/item/card/id/blue
backpack_contents = list(
/obj/item/storage/box/handcuffs = 1,
/obj/item/sacrificial_face_shield = 1,
/obj/item/melee/baton/security/loaded = 1,
/obj/item/ammo_box/magazine/c40sol_rifle/standard = 4,
/obj/item/storage/box/survival/engineer/marine = 1,
)

id_trim = /datum/id_trim/solfed

/obj/item/solfed_reporter
name = "SolFed reporter"
desc = "Use this in-hand to vote to call SolFed backup. If half your team votes for it, SWAT will be dispatched."
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11 changes: 3 additions & 8 deletions modular_nova/modules/marines/code/mod.dm
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Expand Up @@ -68,29 +68,24 @@

/datum/armor/mod_theme_marines
melee = 50
bullet = 50
bullet = 40
laser = 50
energy = 50
bomb = 50
bio = 100
fire = 100
acid = 50
wound = 20
acid = 90
wound = 10

/obj/item/mod/control/pre_equipped/marine
theme = /datum/mod_theme/marines
applied_cell = /obj/item/stock_parts/power_store/cell/bluespace
applied_modules = list(
/obj/item/mod/module/storage/large_capacity,
/obj/item/mod/module/emp_shield,
/obj/item/mod/module/magnetic_harness,
/obj/item/mod/module/holster,
/obj/item/mod/module/flashlight,
/obj/item/mod/module/jetpack,
/obj/item/mod/module/noslip,
/obj/item/mod/module/power_kick,
/obj/item/mod/module/megaphone,
/obj/item/mod/module/springlock/contractor,
/obj/item/mod/module/dna_lock, //in lieu of req_access
/obj/item/mod/module/visor/sechud, //for identifying teammates also in suits
)
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Original file line number Diff line number Diff line change
Expand Up @@ -12,17 +12,13 @@
r_hand = null

/datum/outfit/centcom/ert/marine/security //generic and/or heavy
suit_store = /obj/item/gun/ballistic/automatic/ar/modular/m44a/shotgun
belt = /obj/item/storage/belt/military/assault/full/m44a
back = /obj/item/mod/control/pre_equipped/marine
backpack_contents = list(
/obj/item/storage/box/survival/engineer/marine = 1,
/obj/item/melee/baton/security/loaded = 1,
/obj/item/storage/box/handcuffs = 1,
/obj/item/ammo_box/advanced/s12gauge/buckshot/marine = 2,
)
l_hand = null
r_hand = null
id = /obj/item/card/id/blue

/datum/outfit/centcom/ert/marine/medic //medic
suit_store = /obj/item/gun/ballistic/automatic/ar/modular/m44a/scoped
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16 changes: 8 additions & 8 deletions modular_nova/modules/novaya_ert/code/mod_suit.dm
Original file line number Diff line number Diff line change
Expand Up @@ -63,14 +63,14 @@

/datum/armor/mod_theme_frontline
melee = 50
bullet = 60
laser = 40
bullet = 40
laser = 50
energy = 50
bomb = 60
bomb = 50
bio = 100
fire = 50
acid = 80
wound = 25
fire = 100
acid = 90
wound = 10

/obj/item/mod/control/pre_equipped/frontline
theme = /datum/mod_theme/frontline
Expand All @@ -85,10 +85,10 @@
/obj/item/mod/module/storage/syndicate,
/obj/item/mod/module/thermal_regulator,
/obj/item/mod/module/status_readout/operational,
/obj/item/mod/module/auto_doc,
/obj/item/mod/module/visor/thermal,
/obj/item/mod/module/jetpack,
/obj/item/mod/module/visor/sechud,
/obj/item/mod/module/magboot/advanced,
/obj/item/mod/module/dna_lock,
)
default_pins = list(
/obj/item/mod/module/visor/thermal,
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16 changes: 2 additions & 14 deletions modular_nova/modules/novaya_ert/code/outfit.dm
Original file line number Diff line number Diff line change
@@ -1,33 +1,21 @@
/datum/outfit/centcom/ert/nri
name = "Novaya Rossiyskaya Imperiya Soldier"
head = null
glasses = /obj/item/clothing/glasses/night
ears = /obj/item/radio/headset/headset_cent/alt/with_key
mask = /obj/item/clothing/mask/gas/hecu2
uniform = /obj/item/clothing/under/costume/nri
suit = null
suit_store = null
gloves = /obj/item/clothing/gloves/combat
belt = /obj/item/storage/belt/military/nri/soldier
back = /obj/item/mod/control/pre_equipped/frontline/ert
backpack_contents = list(
/obj/item/storage/box/nri_survival_pack,
/obj/item/storage/medkit/emergency,
/obj/item/advanced_choice_beacon/nri/heavy,
/obj/item/beamout_tool,
/obj/item/crucifix,
/obj/item/reagent_containers/cup/glass/waterbottle/large/cryptobiolin,
/obj/item/ammo_box/magazine/recharge/plasma_battery,
/obj/item/gun/ballistic/automatic/pistol/plasma_marksman,
)
l_pocket = /obj/item/knife/combat/survival
r_pocket = /obj/item/ammo_box/magazine/recharge/plasma_battery
shoes = /obj/item/clothing/shoes/combat

l_hand = /obj/item/gun/ballistic/automatic/lanca
shoes = /obj/item/clothing/shoes/combat

id = /obj/item/card/id/advanced/centcom/ert/nri
id_trim = /datum/id_trim/nri
id = /obj/item/card/id/yellow

/datum/outfit/centcom/ert/nri/commander
name = "Novaya Rossiyskaya Imperiya Platoon Commander"
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12 changes: 6 additions & 6 deletions modular_nova/modules/novaya_ert/code/surplus_armor.dm
Original file line number Diff line number Diff line change
Expand Up @@ -22,14 +22,14 @@
// CIN armor is decently tough against bullets and wounding, but flounders when lasers enter the play, because it wasn't designed to protect against those much

/datum/armor/cin_surplus_armor
melee = 30
bullet = 40
laser = 10
energy = 10
bomb = 40
melee = 35
bullet = 30
laser = 30
energy = 40
bomb = 25
fire = 50
acid = 50
wound = 20
wound = 10

// Hats

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