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Adding Craftable Tribal Chisel. Set Tribal Tool Material Type to Bone. (
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#1708)

* Adding craftable chisel for tribals. Setting material type for tribal tools to bone.

* Updating chisel sprite and description.
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FearfulFurnishing authored and StealsThePRs committed Mar 30, 2024
1 parent ea7fe01 commit 1e3c3a5
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Showing 3 changed files with 29 additions and 0 deletions.
7 changes: 7 additions & 0 deletions modular_nova/modules/ashwalkers/code/items/ash_surgery.dm
Original file line number Diff line number Diff line change
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name = "primitive cautery"
icon = 'modular_nova/modules/ashwalkers/icons/ashwalker_tools.dmi'
icon_state = "cautery"
custom_materials = list(/datum/material/bone = SMALL_MATERIAL_AMOUNT * 1)

greyscale_colors = null
greyscale_config = null
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name = "primitive surgical drill"
icon = 'modular_nova/modules/ashwalkers/icons/ashwalker_tools.dmi'
icon_state = "surgical_drill"
custom_materials = list(/datum/material/bone = SMALL_MATERIAL_AMOUNT * 1)

greyscale_colors = null
greyscale_config = null
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name = "primitive scalpel"
icon = 'modular_nova/modules/ashwalkers/icons/ashwalker_tools.dmi'
icon_state = "scalpel"
custom_materials = list(/datum/material/bone = SMALL_MATERIAL_AMOUNT * 1)

greyscale_colors = null
greyscale_config = null
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name = "primitive circular saw"
icon = 'modular_nova/modules/ashwalkers/icons/ashwalker_tools.dmi'
icon_state = "surgical_saw"
custom_materials = list(/datum/material/bone = SMALL_MATERIAL_AMOUNT * 1)

greyscale_colors = null
greyscale_config = null
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name = "primitive retractor"
icon = 'modular_nova/modules/ashwalkers/icons/ashwalker_tools.dmi'
icon_state = "retractors"
custom_materials = list(/datum/material/bone = SMALL_MATERIAL_AMOUNT * 1)

greyscale_colors = null
greyscale_config = null
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name = "primitive hemostat"
icon = 'modular_nova/modules/ashwalkers/icons/ashwalker_tools.dmi'
icon_state = "hemostat"
custom_materials = list(/datum/material/bone = SMALL_MATERIAL_AMOUNT * 1)

greyscale_colors = null
greyscale_config = null
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name = "primitive bonesetter"
icon = 'modular_nova/modules/ashwalkers/icons/ashwalker_tools.dmi'
icon_state = "bonesetter"
custom_materials = list(/datum/material/bone = SMALL_MATERIAL_AMOUNT * 1)

greyscale_colors = null
greyscale_config = null
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22 changes: 22 additions & 0 deletions modular_nova/modules/ashwalkers/code/items/ash_tool.dm
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name = "primitive screwdriver"
icon = 'modular_nova/modules/ashwalkers/icons/ashwalker_tools.dmi'
icon_state = "screwdriver"
custom_materials = list(/datum/material/bone = SMALL_MATERIAL_AMOUNT * 1)

greyscale_colors = null
greyscale_config = null
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name = "primitive wirecutters"
icon = 'modular_nova/modules/ashwalkers/icons/ashwalker_tools.dmi'
icon_state = "cutters"
custom_materials = list(/datum/material/bone = SMALL_MATERIAL_AMOUNT * 1)

greyscale_colors = null
greyscale_config = null
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name = "primitive wrench"
icon = 'modular_nova/modules/ashwalkers/icons/ashwalker_tools.dmi'
icon_state = "wrench"
custom_materials = list(/datum/material/bone = SMALL_MATERIAL_AMOUNT * 1)

greyscale_colors = null
greyscale_config = null
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name = "primitive crowbar"
icon = 'modular_nova/modules/ashwalkers/icons/ashwalker_tools.dmi'
icon_state = "crowbar"
custom_materials = list(/datum/material/bone = SMALL_MATERIAL_AMOUNT * 1)

greyscale_colors = null
greyscale_config = null
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name = "Ash Crowbar"
result = /obj/item/crowbar/ashwalker

/obj/item/chisel/ashwalker
name = "primitive chisel"
desc = "Where there is a will there is a way; the tool head of this chisel is fashioned from bone shaped when it was fresh and then left to calcify in iron rich water, to make a strong head for all your carving needs."
icon = 'modular_nova/modules/ashwalkers/icons/ashwalker_tools.dmi'
icon_state = "chisel"
custom_materials = list(/datum/material/bone = SMALL_MATERIAL_AMOUNT * 1)

greyscale_colors = null
greyscale_config = null
greyscale_config_inhand_left = null
greyscale_config_inhand_right = null
greyscale_config_worn = null
toolspeed = 4

/datum/crafting_recipe/ash_recipe/ash_chisel
name = "Ash Chisel"
result = /obj/item/chisel/ashwalker

/obj/item/cursed_dagger
name = "cursed ash dagger"
desc = "A blunted dagger that seems to cause the shadows near it to tremble."
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Binary file modified modular_nova/modules/ashwalkers/icons/ashwalker_tools.dmi
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