Skip to content

Commit

Permalink
[MIRROR] Fixes some grammar on vorpal scythe execute (#1877)
Browse files Browse the repository at this point in the history
* Fixes some grammar on vorpal scythe execute (#82509)

## About The Pull Request

Easy PR on the tin, we were calling "the [src]" in a number of places on
the vorpal scythe execute causing it to say "the the vorpal scythe"

## Why It's Good For The Game

5 second grammar fix basically

## Changelog


:cl:
fix: Vorpal Scythe execute messages now read correctly.
/:cl:

* Fixes some grammar on vorpal scythe execute

---------

Co-authored-by: ArcaneMusic <[email protected]>
  • Loading branch information
2 people authored and StealsThePRs committed Apr 9, 2024
1 parent 002019a commit 156fa0c
Showing 1 changed file with 1 addition and 1 deletion.
Original file line number Diff line number Diff line change
Expand Up @@ -154,7 +154,7 @@ If the scythe isn't empowered when you sheath it, you take a heap of damage and
if(do_after(user, 15 SECONDS * death_knell_speed_mod, target = potential_reaping))
playsound(get_turf(potential_reaping), 'sound/weapons/bladeslice.ogg', 250, TRUE)
reaped_head.dismember()
user.visible_message(span_danger("[user] swings the [src] down, slicing [potential_reaping]'s [head_name] clean off! You think the [src] may have grown stronger!"), span_notice("As you perform the death knell on [potential_reaping], the [src] gains power! For a time..."))
user.visible_message(span_danger("[user] swings [src] down, slicing [potential_reaping]'s [head_name] clean off! You think [src] may have grown stronger!"), span_notice("As you perform the death knell on [potential_reaping], [src] gains power! For a time..."))
if(potential_empowerment == SCYTHE_SATED) //We don't want actual player heads to go wandering off, but it'll be funny if a bunch of monkeyhuman heads started floating around
reaped_head.AddComponent(/datum/component/haunted_item, \
haunt_color = "#7be595", \
Expand Down

0 comments on commit 156fa0c

Please sign in to comment.