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[MIRROR] [MISSED MIRRORS] Fixes clown ops getting their codes + Monke…
…ys avoid obstacles (#1616) * [MISSED MIRRORS] Fixes clown ops getting their codes + Monkeys avoid obstacles (#531) * Fixes clown ops getting their codes (#80992) Nukies were using ``get_machines_by_type`` in ``assign_nuke`` to get the nuke and set its code, which doesn't work for clown ops because they use a subtype. This fixes it by replacing it with ``get_machines_by_type_and_subtypes`` instead. while I was messing with clown op code I also made it a little bit less copy paste ![image](https://github.com/tgstation/tgstation/assets/53777086/2db9e859-8d53-4704-a110-7f8a5f33ee0f) Clown ops now get a code to their nuke rather than it staying as 'ADMIN', pretty cool! Closes tgstation/tgstation#78306 🆑 Momo8289, Pepsilawn, Sinsinins, JohnFulpWillard fix: Clown ops now get a code set for their nuke. /🆑 * Monkeys avoid obstacles (#81001) Changes the monkey's ai_movement from dumb movement to basic_avoidance, allowing them to walk around tables and corners that they always otherwise got stuck in. https://github.com/tgstation/tgstation/assets/26240645/e1b46790-b950-4030-a9ae-4cf10913166c Original monkey behavior https://github.com/tgstation/tgstation/assets/26240645/e08a4094-8c81-41f6-8960-61338d38fff9 New monkey behavior Monkeys can properly fight you without nearly constantly getting stuck behind anything with collision. :cl: fix: Monkeys don't get stuck on obstacles as often. /:cl: * Fixes a changelog bluescreen --------- Co-authored-by: John Willard <[email protected]> Co-authored-by: Diamond_ <[email protected]> Co-authored-by: Mal <[email protected]> * Update 2024-01.yml --------- Co-authored-by: GoldenAlpharex <[email protected]> Co-authored-by: John Willard <[email protected]> Co-authored-by: Diamond_ <[email protected]> Co-authored-by: Mal <[email protected]> Co-authored-by: Iajret <[email protected]>
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