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- Improved performance marginally for clients using prediction. - Fixed SyncDictionary.DirtyAll not working. - Fixed NetworkTransform.SetSychronizedProperties updating only observers when called by the server (#774). - Changed NetworkTransform removed server ability to SetSynchronizedProperties if client authoritative with owner. - Fixed ChildTransformTickSmoother ignoring owner smoothed properties (#770, #771). - Fixed SceneManager sometimes not automatically setting the proper active scene (#765). - Fixed Resettable/RingBuffer enumerator not working. - Fixed clientHost sometimes incorrectly losing render visibility of objects. (#772).
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FirstGearGames
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Sep 20, 2024
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154 changes: 89 additions & 65 deletions
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Assets/FishNet/CodeGenerating/Processing/Prediction/PredictionProcessor.cs
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