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ClothSimulation.vcxproj.filters
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ClothSimulation.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="源文件">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="头文件">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="资源文件">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="main.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="Shader.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="glad.c">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="Camera.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="Mesh.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="Model.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="Cloth.cpp">
<Filter>源文件</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Shader.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="stb_image.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="Camera.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="Mesh.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="Model.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="Cloth.h">
<Filter>头文件</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="ball.frag" />
<None Include="ball.vert" />
<None Include="floor.frag" />
<None Include="floor.vert" />
<None Include="clothTop.frag" />
<None Include="clothTop.vert" />
<None Include="clothBottom.frag" />
<None Include="clothBottom.vert" />
</ItemGroup>
</Project>