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Bibliografía

  1. Mordor Intelligence Research & Advisory. (2024, January). Industria del juego - Análisis de tamaño y participación - Tendencias y pronósticos de crecimiento (2024 - 2029). Mordor Intelligence. Recuperado el 28 de Noviembre, 2024, de: https://www.mordorintelligence.com/es/industry-reports/global-gaming-market
  2. Clement, J. (2024, November 6). Topic: Video game industry. Statista. https://www.statista.com/topics/868/video-games/#
  3. Witkowski, W. (2020, December 22). Videogames are a bigger industry than sports and movies combined, thanks to the pandemic. MarketWatch. https://www.marketwatch.com/story/videogames-are-a-bigger-industry-than-sports-and-movies-combined-thanks-to-the-pandemic-11608654990 ‌4. Westcott, K., Arbanas, J., Arkenberg, C., Auxier, B., Loucks, J., & Downs, K. (2022, March 28). 2022 Digital media trends, 16th edition: Toward the metaverse. Deloitte Insights; Deloitte. https://www2.deloitte.com/us/en/insights/industry/technology/digital-media-trends-consumption-habits-survey/summary.html ‌5. Nintendo. (1985). Super Mario Bros. (NES) [Video game]. Miyamoto, S. Imagen disponible en: https://t.ly/Bki_B
  4. Rush Kirubi. (2016). Video Game Sales with Ratings. Kaggle.com. https://www.kaggle.com/datasets/rush4ratio/video-game-sales-with-ratings
  5. Gregory Smith. (2016). Video Game Sales. Kaggle.com. https://www.kaggle.com/datasets/gregorut/videogamesales

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