2.0.1
Oh, it's already November 1st? By the way, it's a day when a year ago njtai was published in sistore, isn't it? It's also a year from beginning of Murky Rails development. And Rin Hoshizora's birthday. A great day, isn't it? Lets give this day one more meaning. A minor update is here.
Game
UI framework
- If item in list is wider than screen, it will scroll from right to left.
- SID builds show their commit hash now.
- When running debug build, it will show a label on screen.
- Rework of events flow - now they are scheduled, at least.
- The first of two rework of internal types structure. No visible effect yet.
Settings
- Clock offset now can be edited with a new screen type, number box. Only from keyboard yet, as always.
- Dim level now is stored in a better way.
Browser
- Debug build will now log browser failures more accurately.
- For user, now we can offer a little cleaner errors messages.
- Before downloading an OSZ, free space now is checked. No more situations of downloading 15MB beatmap and failing because you had only 14900KB left.
- If something goes wrong, broken file will be deleted.
- OOM won't crash anymore.
Extracter
- Debug builds now log errors here.
"About"
- I mentioned everybody who helped me properly. Check this screen again.
Beatmap select
- Added a guard against some broken default locations.
- Errors here are logged now too.
Tooling
- Now i have one more builds type, "sid", with their specific filter keys.
- Minor CI stability improvements.
- Server-side SID update manager. No such for releases yet, unfortunately.
Binaries
Name | For what? |
---|---|
_obf | General release. For normal usage. |
_lite_obf | Version without hitsounds and heavy features like beatmap analysis. Use on low-end devices like S40. |
Other builds?
Check our CI. I publish here only builds for end users.
Future plans
We will stay at 2.x.x for a long time. In nearest updates you may expect to see update manager and touch support.