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Aine Longcoats #59

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Jul 31, 2024
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c190e86
initial commit
foxcumberland Jul 23, 2024
55df2ff
Merge branch 'Fansana:master' into Aine-Longcoats
foxcumberland Jul 24, 2024
1d18def
Update Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
foxcumberland Jul 25, 2024
8a56a49
Update Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
foxcumberland Jul 25, 2024
12ffea0
Update Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
foxcumberland Jul 25, 2024
5a169f0
Update Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
foxcumberland Jul 25, 2024
b9d8f04
Update Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
foxcumberland Jul 25, 2024
24e8fa6
Update Resources/Prototypes/Catalog/Fills/Lockers/security.yml
foxcumberland Jul 25, 2024
35da8b9
Update Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
foxcumberland Jul 25, 2024
c2614f5
Update Resources/Prototypes/Catalog/VendingMachines/Inventories/cloth…
foxcumberland Jul 25, 2024
d3b0a8a
Update Resources/Prototypes/Catalog/VendingMachines/Inventories/detdr…
foxcumberland Jul 25, 2024
3efc96a
Update Resources/Prototypes/Catalog/VendingMachines/Inventories/sec.yml
foxcumberland Jul 25, 2024
8ab2089
Update Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
foxcumberland Jul 25, 2024
a46050e
Update Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
foxcumberland Jul 25, 2024
3ef523e
Update Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
foxcumberland Jul 25, 2024
b9790d3
Update Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
foxcumberland Jul 25, 2024
020806a
Update Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
foxcumberland Jul 25, 2024
735929d
Update Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
foxcumberland Jul 25, 2024
559c260
Update Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
foxcumberland Jul 25, 2024
2b109f2
Update Resources/Prototypes/Catalog/Fills/Lockers/security.yml
foxcumberland Jul 25, 2024
b8785ce
Update Resources/Prototypes/Catalog/Fills/Lockers/security.yml
foxcumberland Jul 25, 2024
7f695bc
Update Resources/Prototypes/Catalog/Fills/Lockers/security.yml
foxcumberland Jul 25, 2024
77c68b3
(allegedly) changed filename to fix rsi, stripped armor from non-sec …
foxcumberland Jul 31, 2024
f94119d
Rename Icon.png to icon.png
foxcumberland Jul 31, 2024
2065346
Merge branch 'Aine-Longcoats' of https://github.com/foxcumberland/flo…
foxcumberland Jul 31, 2024
9deaf67
Update wintercoats.yml
foxcumberland Jul 31, 2024
287ee30
Update repdrobe.yml
FoxxoTrystan Jul 31, 2024
e3a6d67
Update meta.json
FoxxoTrystan Jul 31, 2024
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13 changes: 13 additions & 0 deletions Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
Original file line number Diff line number Diff line change
Expand Up @@ -20,6 +20,7 @@
- id: SpaceCashLuckyBill # DeltaV - LO steal objective, see Resources/Prototypes/DeltaV/Entities/Objects/Misc/first_bill.yml
- id: BoxPDACargo # Delta-V
- id: QuartermasterIDCard # Delta-V
- id: ClothingLongcoatLO # Floofstation
- id: LunchboxCommandFilledRandom # Delta-V Lunchboxes!
prob: 0.3

Expand All @@ -31,6 +32,7 @@
- type: StorageFill
contents:
- id: ClothingOuterArmorCaptainCarapace
- id: ClothingLongcoatCap # Floofstation
- id: NukeDisk
- id: PinpointerNuclear
# - id: CaptainIDCard # DeltaV - Replaced by the spare ID system
Expand Down Expand Up @@ -60,6 +62,7 @@
- type: StorageFill
contents:
- id: ClothingOuterArmorCaptainCarapace
- id: ClothingLongcoatCap # Floofstation
- id: NukeDisk
- id: PinpointerNuclear
# - id: CaptainIDCard # DeltaV - Replaced by the spare ID system
Expand Down Expand Up @@ -89,6 +92,7 @@
- type: StorageFill
contents:
- id: ClothingOuterArmorCaptainCarapace
- id: ClothingLongcoatCap # Floofstation
- id: NukeDisk
- id: PinpointerNuclear
# - id: CaptainIDCard # Delta V - Replaced by spare ID system. The funny biscuit that I cant even eat.
Expand Down Expand Up @@ -117,6 +121,7 @@
- type: StorageFill
contents:
- id: HoPIDCard
- id: ClothingLongcoatHoP # Floofstation
- id: ClothingHeadsetAltService # DeltaV - HoP is now a service role, replaces their all channels headset.
- id: BoxPDA
- id: BoxID
Expand Down Expand Up @@ -148,6 +153,7 @@
- type: StorageFill
contents:
- id: ClothingOuterHardsuitEngineeringWhite
- id: ClothingLongcoatCE # Floofstation
- id: ClothingMaskBreath
- id: ClothingEyesGlassesMeson
- id: ClothingBeltChiefEngineerFilled
Expand Down Expand Up @@ -176,6 +182,7 @@
- type: StorageFill
contents:
- id: ClothingEyesGlassesMeson
- id: ClothingLongcoatCE # Floofstation
- id: ClothingBeltChiefEngineerFilled
- id: ClothingHandsGlovesColorYellow
- id: CigarCase
Expand Down Expand Up @@ -207,6 +214,7 @@
- id: ClothingMaskSterile
- id: ClothingHeadHatBeretCmo
- id: ClothingOuterHardsuitMedical
- id: ClothingLongcoatCMO # Floofstation
- id: Hypospray
- id: HandheldCrewMonitor
- id: DoorRemoteMedical
Expand All @@ -232,6 +240,7 @@
- id: ClothingEyesHudMedical
- id: ClothingHeadsetAltMedical
- id: ClothingBackpackDuffelSurgeryFilled
- id: ClothingLongcoatCMO # Floofstation
- id: Hypospray
- id: HandheldCrewMonitor
- id: DoorRemoteMedical
Expand All @@ -258,6 +267,7 @@
- id: HandTeleporter
- id: DoorRemoteResearch
- id: ClothingBeltUtilityFilled
- id: ClothingLongcoatRD # Floofstation
- id: RubberStampRd
- id: BoxEncryptionKeyScience
- id: BoxPDAScience # Delta-V
Expand All @@ -280,6 +290,7 @@
- id: HandTeleporter
- id: DoorRemoteResearch
- id: ClothingBeltUtilityFilled
- id: ClothingLongcoatRD # Floofstation
- id: RubberStampRd
- id: BoxEncryptionKeyScience
- id: BoxPDAScience # Delta-V
Expand All @@ -299,6 +310,7 @@
- id: ClothingEyesHudSecurity
- id: WeaponDisabler
- id: ClothingOuterCoatHoSTrench
- id: ClothingLongcoatHoS # Floofstation
- id: ClothingMaskNeckGaiter
- id: ClothingOuterHardsuitCombatHoS # DeltaV - ClothingOuterHardsuitSecurityRed replaced in favour of head of security's advanced combat hardsuit.
- id: ClothingBeltSecurityFilled
Expand Down Expand Up @@ -330,6 +342,7 @@
- id: ClothingEyesHudSecurity
- id: WeaponDisabler
- id: ClothingOuterCoatHoSTrench
- id: ClothingLongcoatHoS # Floofstation
- id: ClothingMaskNeckGaiter
- id: ClothingBeltSecurityFilled
- id: ClothingHeadsetAltSecurity
Expand Down
4 changes: 4 additions & 0 deletions Resources/Prototypes/Catalog/Fills/Lockers/security.yml
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,7 @@
- id: ClothingShoesBootsJack
- id: ClothingOuterCoatWarden
- id: ClothingOuterWinterWarden
- id: ClothingLongcoatWarden # Floofstation
- id: RubberStampWarden
- id: DoorRemoteArmory
- id: ClothingOuterHardsuitCombatWarden # DeltaV - ClothingOuterHardsuitWarden replaced in favour of warden's riot combat hardsuit.
Expand Down Expand Up @@ -45,6 +46,7 @@
- id: ClothingShoesBootsJack
- id: ClothingOuterCoatWarden
- id: ClothingOuterWinterWarden
- id: ClothingLongcoatWarden # Floofstation
- id: RubberStampWarden
- id: DoorRemoteArmory
- id: HoloprojectorSecurity
Expand Down Expand Up @@ -119,6 +121,7 @@
- id: ClothingUniformJumpskirtBrigmedic
## - id: ClothingUniformJumpskirtOfLife # DeltaV - nah
## prob: 0.1
- id: ClothingLongcoatBrigmedic # Floofstation
- id: HandheldGPSBasic # Delta V - added it for tracking the implant tracker pop up.
- id: MedkitFilled
- id: MedkitCombatFilled
Expand Down Expand Up @@ -154,6 +157,7 @@
- id: ClothingOuterHardsuitCombatCorpsman
- id: ClothingUniformJumpsuitBrigmedic
- id: ClothingUniformJumpskirtBrigmedic
- id: ClothingLongcoatBrigmedic # Floofstation
- id: HandheldGPSBasic # Added GPS because I just think it should be there tbh.
- id: MedkitFilled
- id: MedkitCombatFilled
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -95,6 +95,10 @@
ClothingOuterFaCorporateJacket: 2 # Einstein Engines - Clothing addition
ClothingOuterDdCorporateJacket: 2 # Einstein Engines - Clothing addition
ClothingOuterBcCorporateJacket: 2 # Einstein Engines - Clothing addition
ClothingLongcoatNT: 2 # Floofstation
ClothingLongcoatAL: 2 # Floofstation
ClothingLongcoatBrown: 2 # Floofstation
ClothingLongcoatBlack: 2 # Floofstation
ClothingShoesBootsFishing: 2 # Nyano - Clothing addition
ClothingHeadTinfoil: 2 # Nyano - Clothing addition
ClothingHeadFishCap: 2
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -9,8 +9,10 @@
ClothingUniformJumpsuitDetectiveGrey: 2
ClothingUniformJumpskirtDetectiveGrey: 2
ClothingOuterVestDetective: 2
ClothingLongcoatBrown: 1 # Floofstation
ClothingLongcoatSec: 1 # Floofstation
ClothingNeckTieDet: 2
ClothingHeadHatFedoraGrey: 2
ClothingHandsGlovesColorBlack: 2
ClothingHandsGlovesLatex: 2
ClothingHeadsetSecurity: 2
ClothingHeadsetSecurity: 2
Original file line number Diff line number Diff line change
Expand Up @@ -22,6 +22,7 @@
ClothingHeadCage: 2 # Nyanotrasen - Insulative headgear
ClothingOuterArmorPlateCarrier: 2 # DeltaV - moved body armour from SecDrobe to SecTech
ClothingOuterArmorDuraVest: 2
ClothingLongcoatSec: 2 # Floofstation
ClothingHeadHelmetBasic: 2 # DeltaV - added helmets to the SecTech. Another line of defense between the tide and your grey matter.
# security officers need to follow a diet regimen!
contrabandInventory:
Expand Down
Original file line number Diff line number Diff line change
@@ -0,0 +1,216 @@
- type: entity
parent: ClothingOuterWinterCoat
id: ClothingLongcoatAL
name: Arashi Labs Longcoat
description: A Double-Breasted longcoat, specifically. This one is in the colors of Arashi Laboratories, A biotech corporation claiming to hail from the 'Long Rim', wherever that is. Longcoats are fairly robust, offering some protection from the wear and tear of the universe.
components:
- type: Sprite
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatAL.rsi
- type: Clothing
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatAL.rsi

- type: entity
parent: ClothingOuterWinterCoat
id: ClothingLongcoatNT
name: Nanotrasen Longcoat
description: A Double-Breasted longcoat, specifically. This one is in the colors of NanoTrasen, The general-purpose spacefaring corporation that you (hopefully) work for! Longcoats are fairly robust, offering some protection from the wear and tear of the universe.
components:
- type: Sprite
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatNT.rsi
- type: Clothing
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatNT.rsi

- type: entity
parent: ClothingOuterWinterCoat
id: ClothingLongcoatBlack
name: Black Longcoat
description: A Double-Breasted longcoat, specifically. This one is matte black with gold-tinted brass buttons. Longcoats are fairly robust, offering some protection from the wear and tear of the universe.
components:
- type: Sprite
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatBlack.rsi
- type: Clothing
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatBlack.rsi

- type: entity
parent: ClothingOuterWinterCoat
id: ClothingLongcoatBrown
name: Brown Longcoat
description: A Double-Breasted longcoat, specifically. This one is matte brown with onyx buttons. Longcoats are fairly robust, offering some protection from the wear and tear of the universe.
components:
- type: Sprite
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatBrown.rsi
- type: Clothing
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatBrown.rsi

- type: entity
parent: ClothingOuterWinterCoat
id: ClothingLongcoatLO
name: Logistics Officer's Longcoat
description: A Double-Breasted longcoat, specifically. This one is a saturated brown with mossy trim, fit for the Logistics Officer. Longcoats are fairly robust, offering some protection from the wear and tear of the universe.
components:
- type: Sprite
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatLO.rsi
- type: Clothing
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatLO.rsi

- type: entity
parent: ClothingOuterWinterCoat
id: ClothingLongcoatRD
name: Mystagogue's Longcoat
description: A Double-Breasted longcoat, specifically. This one is a pure white with a purple stripe, fit for the Mystagogue. Longcoats are fairly robust, offering some protection from the wear and tear of the universe.
components:
- type: Sprite
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatRD.rsi
- type: Clothing
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatRD.rsi

- type: entity
parent: ClothingOuterWinterCoat
id: ClothingLongcoatCMO
name: Chief Medical Officer's Longcoat
description: A Double-Breasted longcoat, specifically. This one is a deep cyan with a green cross, fit for the CMO. Longcoats are fairly robust, offering some protection from the wear and tear of the universe.
components:
- type: Sprite
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatCMO.rsi
- type: Clothing
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatCMO.rsi

- type: entity
parent: ClothingOuterWinterCoat
id: ClothingLongcoatCE
name: Chief Engineer's Longcoat
description: A Double-Breasted longcoat, specifically. This one is a dark green with LED strip trim, fit for the CE. Longcoats are fairly robust, offering some protection from the wear and tear of the universe.
components:
- type: Sprite
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatCE.rsi
- type: Clothing
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatCE.rsi

- type: entity
parent: ClothingOuterWinterCoat
id: ClothingLongcoatHoP
name: Head of Personell's Longcoat
description: A Double-Breasted longcoat, specifically. This one is a navy blue with red shoulderpads, fit for the HoP. Longcoats are fairly robust, offering some protection from the wear and tear of the universe.
components:
- type: Sprite
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatHoP.rsi
- type: Clothing
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatHoP.rsi

- type: entity
parent: ClothingOuterWinterCoat
id: ClothingLongcoatCap
name: Captain's Longcoat
description: A Double-Breasted longcoat, specifically. This one is a navy blue with gold embelleshments, fit for the Captain. Longcoats are fairly robust, offering some protection from the wear and tear of the universe.
components:
- type: Sprite
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatCap.rsi
- type: Clothing
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatCap.rsi

- type: entity
parent: ClothingOuterWinterCoat
id: ClothingLongcoatSec
name: Security Officer's Armored Longcoat
description: A Double-Breasted longcoat, specifically. This one is black with silver buttons and red armbands. Security longcoats sport protective plate carriers underneath, but are fairly heavy.
components:
- type: Sprite
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatSec.rsi
- type: Clothing
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatSec.rsi
- type: Armor #A stylish but solid middle-ground between the Durathread Vest and Plate Carrier, but not as good as the Armored Trenchcoat or Armored Longcoat.
modifiers:
coefficients:
Blunt: 0.75
Slash: 0.70
Piercing: 0.75
Heat: 0.9
Caustic: 0.95
- type: ExplosionResistance
damageCoefficient: 0.9
- type: ClothingSpeedModifier
walkModifier: 0.9
sprintModifier: 0.9

- type: entity
parent: ClothingOuterWinterCoat
id: ClothingLongcoatWarden
name: Warden's Armored Longcoat
description: A Double-Breasted longcoat, specifically. This one is black with silver buttons and red band and cuffs, fit for the Warden. Security longcoats sport protective plate carriers underneath, but are fairly heavy.
components:
- type: Sprite
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatWarden.rsi
- type: Clothing
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatWarden.rsi
- type: Armor #overall better than the Secoff Armored Longcoat, Warden Longcoat defense stats have parity to Warden's Armored Jacket, being slightly better than the Armored Jacket but maintaining the slowdown.
modifiers:
coefficients:
Blunt: 0.70
Slash: 0.65
Piercing: 0.70
Heat: 0.70
Caustic: 0.90
- type: ExplosionResistance
damageCoefficient: 0.85
- type: ClothingSpeedModifier
walkModifier: 0.9
sprintModifier: 0.9

- type: entity
parent: ClothingOuterWinterCoat
id: ClothingLongcoatBrigmedic
name: Corpsman's Armored Longcoat
description: A Double-Breasted longcoat, specifically. This one is black with silver buttons, red and blue bands, and sterile fabric cuffs fit for the Corpsman. Security longcoats sport protective plate carriers underneath, though this one comes with lighter plates that traditional Armored Longcoats.
components:
- type: Sprite
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatBrigmedic.rsi
- type: Clothing
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatBrigmedic.rsi
- type: Armor #Trades physical resistances for heat/caust/explosive compared to secoff armored longcoat, and is only 5% slow.
modifiers:
coefficients:
Blunt: 0.85
Slash: 0.85
Piercing: 0.85
Heat: 0.65
Caustic: 0.25
- type: ExplosionResistance
damageCoefficient: 0.75
- type: ClothingSpeedModifier
walkModifier: 0.95
sprintModifier: 0.95

- type: entity
parent: ClothingOuterWinterCoat
id: ClothingLongcoatHoS
name: Head of Security's Armored Longcoat
description: A Double-Breasted longcoat, specifically. This one is black with gold buttons and gray sleeves with velvet trim along the whole outfit. A heavier alternative to the Armored Coat.
components:
- type: Sprite
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatHoS.rsi
- type: Clothing
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatHoS.rsi
- type: Armor #Effectively a heavier Armored Trenchcoat, trading speed for slightly better Slash and Explosion resistance.
modifiers:
coefficients:
Blunt: 0.7
Slash: 0.6
Piercing: 0.7
Heat: 0.7
Caustic: 0.75
- type: ExplosionResistance
damageCoefficient: 0.75
- type: ClothingSpeedModifier
walkModifier: 0.9
sprintModifier: 0.9

- type: entity
parent: ClothingOuterWinterCoat
id: ClothingLongcoatCC
name: Central Command Longcoat
description: A Double-Breasted longcoat, specifically. This one is a royal green with gold embellishments, fit for a Central Command Agent. Longcoats are fairly robust, offering some protection from the wear and tear of the universe.
components:
- type: Sprite
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatCC.rsi
- type: Clothing
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatCC.rsi
Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,7 @@
ClothingShoesColorBlack: 2
ClothingShoesColorWhite: 2
ClothingOuterVestFlakPress: 2
ClothingLongcoatBrown: 2 # Floofstation
ClothingHeadHatFedoraGrey: 2
RadioHandheld: 2
ClothingHeadsetService: 2
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