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Description
Implements some basic framework for customizable event conditions (currently featuring 3 types of conditions: job count condition, departament count condition, and complex condition - boolean and/or), and adds:
The existing conditions determine a player's job by first performing an inverse lookup by their ID title, and then, if it fails, checking the job they took when joining the station (dictated by the JobComponent on their mind. It's extremely dumb, I know, but neither ID cards nor player entities actually store your current job)
This needs further testing and adjustments.
Media
Something something I'm struggling to test it locally because I can't really run more than 2 clients at once.
Changelog
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