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Nikko Loadout Changes (+ Extras) #390

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Dec 2, 2024
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Binary file added Resources/Audio/Announcements/RoundEnd/oney.ogg
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2 changes: 1 addition & 1 deletion Resources/Prototypes/Catalog/Cargo/cargo_vending.yml
Original file line number Diff line number Diff line change
Expand Up @@ -154,7 +154,7 @@
sprite: Objects/Specific/Service/vending_machine_restock.rsi
state: base
product: CrateVendingMachineRestockSalvageEquipmentFilled
cost: 1000
cost: 1300
category: cargoproduct-category-name-engineering
group: market

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40 changes: 20 additions & 20 deletions Resources/Prototypes/Catalog/Fills/Lockers/misc.yml
Original file line number Diff line number Diff line change
Expand Up @@ -274,7 +274,6 @@
- id: null
orGroup: HypnoTempPlush
#HypnoTemp Merch - End
# Floof - End
# Syndicate loot
- id: null
prob: 0.95
Expand All @@ -288,30 +287,31 @@
- id: ClothingBackpackDuffelSyndicate
prob: 0.005
orGroup: syndiemaintloot
#- id: CyberPen # DeltaV - Nuh uh
# prob: 0.005
# orGroup: syndiemaintloot
#- id: CigPackSyndicate
# prob: 0.005
# orGroup: syndiemaintloot
- id: CyberPen # Floof - Yuh huh, it's funny
prob: 0.005
orGroup: syndiemaintloot
- id: CigPackSyndicate
prob: 0.005
orGroup: syndiemaintloot
- id: ClothingBackpackDuffelSyndicatePyjamaBundle
prob: 0.005
orGroup: syndiemaintloot
#- id: ClothingBeltMilitaryWebbing
# prob: 0.005
# orGroup: syndiemaintloot
#- id: ClothingShoesBootsCombatFilled
# prob: 0.005
# orGroup: syndiemaintloot
#- id: ToolboxSyndicateFilled
# prob: 0.005
# orGroup: syndiemaintloot
- id: ClothingBeltMilitaryWebbing
prob: 0.005
orGroup: syndiemaintloot
- id: ClothingShoesBootsCombatFilled
prob: 0.005
orGroup: syndiemaintloot
- id: ToolboxSyndicateFilled
prob: 0.005
orGroup: syndiemaintloot
- id: BalloonSyn
prob: 0.005
orGroup: syndiemaintloot
#- id: WeaponSniperMosin
# prob: 0.0010
# orGroup: syndiemaintloot
- id: WeaponSniperMosin
prob: 0.005
orGroup: syndiemaintloot
# Floof - End

- type: entity
id: ClosetWallMaintenanceFilledRandom
Expand Down Expand Up @@ -515,7 +515,7 @@
prob: 0.005
orGroup: syndiemaintloot
- id: WeaponSniperMosin
prob: 0.0010
prob: 0.005
orGroup: syndiemaintloot

- type: entity
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Original file line number Diff line number Diff line change
Expand Up @@ -30,6 +30,9 @@
ClothingHeadHatPumpkin: 2
ClothingHeadHatShrineMaidenWig: 2
ClothingOuterSuitShrineMaiden: 2
ClothingHeadHatWitch1: 2 # Floof - Witch
ClothingHeadHatWitch: 2 # Floof - Witch
ClothingOuterSuitWitchRobes: 2 # Floof - Witch
Gohei: 2
ClothingHeadHatRedRacoon: 2
ClothingOuterRedRacoon: 2
Expand Down Expand Up @@ -90,6 +93,7 @@
ClothingMaskNeckGaiterRed: 2
ClothingNeckBellCollar: 2
ClothingOuterUnathiRobe: 1
ClothingNeckCloakRedHood: 1 # Floofstation - Red Cloak
# Floofstation - Departmental Socks ect
ClothingUniformMusicianThong: 2
ClothingUnderSocksMusician: 2
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Original file line number Diff line number Diff line change
Expand Up @@ -102,6 +102,8 @@
id: LoadoutServiceBartenderBoxBeanbags
- type: loadout
id: LoadoutServiceBartenderBoxLightRifleRubber
- type: loadout
id: LoadoutServiceBartenderBoxMagnumRubber # Floofstation

- type: characterItemGroup
id: LoadoutBartenderWeapon
Expand All @@ -110,6 +112,10 @@
id: LoadoutServiceBartenderShotgunDoubleBarreledRubber
- type: loadout
id: LoadoutServiceBartenderMosinRubber
- type: loadout
id: LoadoutServiceBartenderArgentiNonlethal # Floofstation
- type: loadout
id: LoadoutServiceBartenderRepeaterNonlethal # Floofstation

- type: characterItemGroup
id: LoadoutBartenderUniforms
Expand Down Expand Up @@ -182,4 +188,4 @@
- type: loadout
id: LoadoutServiceJumpsuitJanitorIdris
- type: loadout
id: LoadoutServiceJumpsuitJanitorOrion
id: LoadoutServiceJumpsuitJanitorOrion
Original file line number Diff line number Diff line change
Expand Up @@ -13,3 +13,10 @@
map: [ "empty-icon" ]
# todo: add itemcomponent with inhandVisuals states using unused texture and animation assets in kinetic_accelerator.rsi
# todo: add clothingcomponent with clothingVisuals states using unused texture and animations assets in kinetic_accelerator.rsi
- type: StaticPrice
price: 270
- type: Construction #Frontier
graph: PKASawn #Frontier
node: start #Frontier
deconstructionTarget: null #Frontier
- type: Wieldable # Frontier
16 changes: 16 additions & 0 deletions Resources/Prototypes/Floof/Entities/Clothing/Head/hoods.yml
Original file line number Diff line number Diff line change
@@ -0,0 +1,16 @@
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatHoodRedHood
name: Red Hood
description: A hood of a red cloak, made to keep the harsh light out of a traveler's eyes. Sometimes it sparkles in the light of the sun.
components:
- type: Sprite
sprite: Floof/Clothing/Head/Hoods/redhood.rsi
- type: Clothing
sprite: Floof/Clothing/Head/Hoods/redhood.rsi
- type: Tag
tags:
- WhitelistChameleon
- type: HideLayerClothing
slots:
- Hair
16 changes: 16 additions & 0 deletions Resources/Prototypes/Floof/Entities/Clothing/Neck/cloaks.yml
Original file line number Diff line number Diff line change
@@ -0,0 +1,16 @@
- type: entity
parent: ClothingNeckBase
id: ClothingNeckCloakRedHood
name: Red Cloak
description: A cloak made for travel and comfort. Slightly smells of cherry pie?
components:
- type: Sprite
sprite: Floof/Clothing/Neck/Cloaks/redhood.rsi
- type: ToggleableClothing
clothingPrototype: ClothingHeadHatHoodRedHood
requiredSlot:
- neck
slot: head
- type: ContainerContainer
containers:
toggleable-clothing: !type:ContainerSlot {}
Original file line number Diff line number Diff line change
@@ -0,0 +1,10 @@
- type: entity # From Upstream
parent: ClothingOuterBase
id: ClothingOuterSuitWitchRobes
name: witch robes
description: Magic is all about the spell power, ZE!
components:
- type: Sprite
sprite: Floof/Clothing/OuterClothing/Suits/witchrobe.rsi
- type: Clothing
sprite: Floof/Clothing/OuterClothing/Suits/witchrobe.rsi
15 changes: 15 additions & 0 deletions Resources/Prototypes/Floof/Loadouts/Jobs/service.yml
Original file line number Diff line number Diff line change
Expand Up @@ -288,6 +288,21 @@
jobs:
- Janitor

- type: loadout
id: LoadoutClothingNeckCloakJanitor
category: JobsServiceUncategorized
cost: 2
exclusive: true
requirements:
- !type:CharacterJobRequirement
jobs:
- Janitor
- !type:CharacterPlaytimeRequirement
tracker: JobJanitor
min: 36000 # 10 hours
items:
- ClothingNeckCloakJanitor

#TO BE ADDED - Botanist
#TO BE ADDED - Reporter

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11 changes: 11 additions & 0 deletions Resources/Prototypes/Floof/Loadouts/neck.yml
Original file line number Diff line number Diff line change
Expand Up @@ -9,6 +9,17 @@
- !type:CharacterItemGroupRequirement
group: LoadoutNeck2

- type: loadout
id: LoadoutItemsNeckRedHood
category: Neck
cost: 1
exclusive: true
items:
- ClothingNeckCloakRedHood
requirements:
- !type:CharacterItemGroupRequirement
group: LoadoutNeck2

# Generic collars
- type: loadout
id: LoadoutItemsNeckBlueCollar
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10 changes: 10 additions & 0 deletions Resources/Prototypes/Floof/Loadouts/outerClothing.yml
Original file line number Diff line number Diff line change
Expand Up @@ -87,3 +87,13 @@
requirements:
- !type:CharacterItemGroupRequirement
group: LoadoutOuter2

- type: loadout
id: LoadoutClothingOuterSuitWitchRobes
category: Outer
cost: 1
items:
- ClothingOuterSuitWitchRobes
requirements:
- !type:CharacterItemGroupRequirement
group: LoadoutOuter2
42 changes: 42 additions & 0 deletions Resources/Prototypes/Loadouts/Jobs/service.yml
Original file line number Diff line number Diff line change
Expand Up @@ -291,6 +291,20 @@
items:
- MagazineBoxLightRifleRubber

- type: loadout # Floof
id: LoadoutServiceBartenderBoxMagnumRubber
category: JobsServiceBartender
cost: 0
exclusive: true
requirements:
- !type:CharacterItemGroupRequirement
group: LoadoutBartenderAmmo
- !type:CharacterJobRequirement
jobs:
- Bartender
items:
- MagazineBoxMagnumRubber

- type: loadout
id: LoadoutServiceBartenderShotgunDoubleBarreledRubber
category: JobsServiceBartender
Expand Down Expand Up @@ -319,6 +333,34 @@
items:
- WeaponSniperMosinRubber

- type: loadout # Floof
id: LoadoutServiceBartenderArgentiNonlethal
category: JobsServiceBartender
cost: 0
exclusive: true
requirements:
- !type:CharacterItemGroupRequirement
group: LoadoutBartenderWeapon
- !type:CharacterJobRequirement
jobs:
- Bartender
items:
- WeaponRevolverArgentiNonlethal

- type: loadout # Floof
id: LoadoutServiceBartenderRepeaterNonlethal
category: JobsServiceBartender
cost: 0
exclusive: true
requirements:
- !type:CharacterItemGroupRequirement
group: LoadoutBartenderWeapon
- !type:CharacterJobRequirement
jobs:
- Bartender
items:
- WeaponSniperRepeaterNonlethal

- type: loadout
id: LoadoutServiceJumpsuitBartenderNt
category: JobsServiceBartender
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14 changes: 14 additions & 0 deletions Resources/Prototypes/SoundCollections/announcements.yml
Original file line number Diff line number Diff line change
Expand Up @@ -26,3 +26,17 @@
- /Audio/Announcements/RoundEnd/susguyeatscrew.ogg
- /Audio/Announcements/RoundEnd/this_drink.ogg
- /Audio/Announcements/RoundEnd/truth_imagination.ogg
- /Audio/Announcements/RoundEnd/oney.ogg
# Floof added sounds
- /Audio/Floof/Announcements/RoundEnd/bangindonk.ogg
- /Audio/Floof/Announcements/RoundEnd/haveabeautifultime.ogg
- /Audio/Floof/Announcements/RoundEnd/newroundsexy.ogg
- /Audio/Floof/Announcements/RoundEnd/seeyoulaterokay.ogg
- /Audio/Floof/Announcements/RoundEnd/dotheballsgo.ogg
- /Audio/Floof/Announcements/RoundEnd/filledwith.ogg
- /Audio/Floof/Announcements/RoundEnd/iknowwhat.ogg
- /Audio/Floof/Announcements/RoundEnd/iwishtherewassomethingmore.ogg
- /Audio/Floof/Announcements/RoundEnd/lottawords.ogg
- /Audio/Floof/Announcements/RoundEnd/theballsgothard.ogg
- /Audio/Floof/Announcements/RoundEnd/whatashame.ogg
- /Audio/Floof/Announcements/RoundEnd/TimeForANewRound.ogg
37 changes: 37 additions & 0 deletions Resources/Prototypes/_NF/Entities/Clothing/Neck/cloaks.yml
Original file line number Diff line number Diff line change
@@ -0,0 +1,37 @@
- type: entity
parent: ClothingNeckBase
id: ClothingNeckCloakJanitor
name: janitor's cloak
description: An exquisite cloak fitting for those who save the station from messes and slips. The unsung heroes who work thanklessly while we make a mess over the bar. Pure angels of patience and an iron will! ...It's also waterproof!
components:
- type: Sprite
sprite: _NF/Clothing/Neck/Cloaks/janitor.rsi
- type: Clothing
sprite: _NF/Clothing/Neck/Cloaks/janitor.rsi
- type: ItemSlots
slots:
item:
name: Plunger
# insertVerbText: cloak-insert-verb
# ejectVerbText: cloak-eject-verb
whitelist:
tags:
- Plunger
- type: ItemMapper
mapLayers:
plunger:
whitelist:
tags:
- Plunger
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sprite: _NF/Clothing/Neck/Cloaks/janitor.rsi
- type: Appearance
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- type: entity
id: ClothingNeckCloakJanitorFilled
parent: ClothingNeckCloakJanitor
suffix: Filled
components:
- type: ContainerFill
containers:
item:
- Plunger
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