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Floof Station Release V5 #376
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The refactors here are a little clunky, sorry. I wanted these three specific gas masks to have a unique Ingredient tag for the sake of crafting.
This is why the GasMaskTags prototype exists: to "reset" the child gas masks to the original tag list. Not pretty but otherwise you would be able to use muffled gas masks in the crafting recipes and waste resources, which would trip up anyone who wanted to make multiple muffled gas masks at a time.
Just the regular one, because the other two gas masks aren't equippable in loadout themselves.
I actually don't know if this is necessary because they were moved rather than removed.
# Description Fixes issue [reported in the discord.](https://discord.com/channels/1218698320155906090/1218698321053356060/1298139147428696095) --- # Media ![image](https://github.com/user-attachments/assets/11bf61b5-caf0-4104-9224-f55b1c29c1b6) --- # Changelog :cl: - fix: Cybereyes examine message no longer reveals person's identity. Signed-off-by: Remuchi <[email protected]>
# Description Ports DeltaV-Station/Delta-v#1383 with all due changes. Also moves some files from delta-v/nyano namespaces to the root namespace. # TODO - [X] Port fun - [X] Test fun - [X] Record fun <details><summary><h1>Media</h1></summary> <p> I had to compress the shit out of this video, so it's about as good as it can get. https://github.com/user-attachments/assets/3ab9d328-ae6e-4a6c-8a48-9da22783579a </p> </details> --- # Changelog :cl: - add: Raising glimmer too high can now cause glimmer wisps to start haunting the station. --------- Co-authored-by: deltanedas <[email protected]>
…(#1137) # Description Resolves #1132. # Changelog :cl: - fix: Fixed the "high amplification" trait lowering your amplification instead of increasing it. Signed-off-by: Mnemotechnican <[email protected]>
This cherry-picks space-wizards/space-station-14#30576 # Description adds cool energy bolas --------- Signed-off-by: Ghost581 <[email protected]> Co-authored-by: FoxxoTrystan <[email protected]> Co-authored-by: Remuchi <[email protected]>
# Description It was missing from the #944 for some reasons. # Changelog :cl: - fix: Added missing deflect alert locale. Signed-off-by: Remuchi <[email protected]>
* Fix (hopefully) * Fixed Spelling Mistake and minor Code Cleanup * Revert "Fixed Spelling Mistake and minor Code Cleanup" due to Pull Request Guidelines This reverts commit cee3e0226b349187bd8fd8b639e161fb877e8bdb. # Description Fixes SS14-Classic/deep-station-14#87 --------- Co-authored-by: DakotaGay <[email protected]> Co-authored-by: Julian Giebel <[email protected]>
# Description Behold, the counterpart to Shadeskip. Pyrokinetic Flare. It is the "Lessermost" of all planned Pyroclastic-Anomaly Powers. This one is quite simple. It produces a flashbang effect when cast, and creates some glimmer. This is a natural counter to people spamming Shadeskip all over the station, since flash effects can be used to clear living shadows. <details><summary><h1>Media</h1></summary> <p> https://github.com/user-attachments/assets/6db1db99-3985-4b6e-9766-b161394f0eee </p> </details> # Changelog :cl: - add: Added Pyrokinetic Flare as a new Psi ability.
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Updated the penlight to work with the new UI system. --- # TODO <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> - [x] Fix Penlights --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - fix: Fixed penlights
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> this PR fix #1126 --- # TODO <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p> ![imagem_2024-10-22_112221053](https://github.com/user-attachments/assets/d9b21d1e-834b-4c8a-a27e-e3d6ea079567) ![imagem_2024-10-22_112257222](https://github.com/user-attachments/assets/58a99618-ed63-4193-9ee0-1d1d83cc9d5f) ![imagem_2024-10-22_112309324](https://github.com/user-attachments/assets/bf4d2e9b-6b9c-4de5-b5f4-d53428fd02fe) ![imagem_2024-10-22_112323017](https://github.com/user-attachments/assets/97efceb6-a4f5-435f-abb9-3115ce1e2870) ![imagem_2024-10-22_112333040](https://github.com/user-attachments/assets/bea13c3d-6278-4b53-ae11-070782d4c741) ![imagem_2024-10-22_112343862](https://github.com/user-attachments/assets/88ead88e-5db0-46eb-a4cb-480946ed96cc) ![imagem_2024-10-22_112417214](https://github.com/user-attachments/assets/cec33b4d-8bba-4872-8573-3d224d526b06) </p> </details> --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - fix: #1126
# Description The listening post being able to recall the shuttle was a little too much for people, but luckily it and a few other things are datafields. This PR removes the "Shuttle Recall" functionality for the communications console on the Listening Post, while also giving a custom broadcast announcement to the comms console so that it isn't just using the Nuclear Operative Announcement. This way the listening post isn't forcing people to call red alert by faking a nukie threat every round. <details><summary><h1>Media</h1></summary> <p> ![image](https://github.com/user-attachments/assets/97e0ca52-893b-4dd5-bc3b-bbb2a601236b) </p> </details> # Changelog :cl: - tweak: The Syndicate Listening Post now has a custom communications console, which no longer can recall Nanotrasen shuttles, and doesn't sign its messages as Nuclear Operatives.
# Description Some of the icons consist of multiple layers so they were incorrectly displayed in radial selector menus. Now this system uses the same method PrototypeSelectorMenu uses. ![image](https://github.com/user-attachments/assets/49de1798-e909-4e0a-8495-ca52c227b121) --- # Changelog :cl: - fix: Layered icons are now properly displayed in radial menus. Signed-off-by: Remuchi <[email protected]>
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description I don't understand why it hasn't been done before tbf. https://github.com/user-attachments/assets/6ea2a3eb-80ce-4905-b546-7b8902308533 --- # Changelog :cl: - add: Clicking on health alert now will print message in chat, displaying your health state. --------- Signed-off-by: Remuchi <[email protected]>
# Description Made by request from Nuclear14, while also adding a trait that was present both in Parkstation, as well as something N14 would like to have. This PR extends the TraitSystem so that it can now also add or remove Factions from a character. It also adds in the Animal Friend trait from Parkstation/Fallout: New Vegas. # Changelog :cl: - add: The Animal Friend trait has been added to the game. Characters with this trait are not attacked by animals. --------- Signed-off-by: VMSolidus <[email protected]> Co-authored-by: DEATHB4DEFEAT <[email protected]>
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description Introduces a telescopic baton - a new self-defense weapon for command staff DEVELOPERS: * Adds a way to apply status effects with pre-made component. AWAITING DISCUSSION: * Currently, the system works that players are rewarded for their skill and ability to click precisely. The batton will knockdown someone only in first 1.5 seconds after extending it. If you fail to do so, you'll have to retract it and extend once again, which takes about 4 seconds total. --- <details><summary><h1>Media</h1></summary> <p> https://github.com/user-attachments/assets/cc19bf44-391e-4d27-9be9-96d3d77bebc8 </p> </details> --- # Changelog :cl: - add: Added telescopic baton - a self-defense weapon for Command staff. --------- Signed-off-by: Remuchi <[email protected]> Signed-off-by: VMSolidus <[email protected]> Co-authored-by: VMSolidus <[email protected]>
Paperwork Templates the Reckoning
Round Start Security Magbots
Grouped Item Spawn Chance Fix
Thank you for contributing to our repository. Unfortunately, it looks like you submitted your pull request from the master branch. We suggest you follow the git usage documentation. You can move your current work from the master branch to another branch by branching from and resetting the master branch. |
Thank you for contributing to our repository. Unfortunately, it looks like you submitted your pull request from the master branch. We suggest you follow the git usage documentation. You can move your current work from the master branch to another branch by branching from and resetting the master branch. |
#375 is not even merged into Master. |
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