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update playtime requirements to 4 hours
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Fansana committed Aug 6, 2024
1 parent 6009872 commit 99c8c22
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Showing 23 changed files with 48 additions and 38 deletions.
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rules: ghost-role-information-listeningop-rules
requirements: # Worth considering these numbers for the goal of making sure someone willing to MRP takes this.
- !type:CharacterOverallTimeRequirement
min: 259200 # 72 hours
min: 54000 # 15 hours
- !type:DepartmentTimeRequirement
department: Security
time: 40000 # 11.1 hours
time: 14400 # 4 hours
- !type:DepartmentTimeRequirement
department: Civilian
time: 40000 # 11.1 hours
time: 14400 # 4 hours
- !type:DepartmentTimeRequirement
department: Command
time: 40000 # 11.1 hours
time: 14400 # 4 hours
- type: GhostRoleMobSpawner
prototype: MobHumanSyndicateListener
- type: Sprite
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playTimeTracker: JobMedicalBorg
requirements:
- !type:CharacterOverallTimeRequirement
min: 216000 #60 hrs
min: 21600 #6 hrs floof
- !type:DepartmentTimeRequirement
department: Medical
min: 21600 #6 hrs
min: 3600 #1 hrs floof
canBeAntag: false
icon: JobIconMedicalBorg
supervisors: job-supervisors-cmo
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playTimeTracker: JobForensicMantis
requirements:
- !type:CharacterOverallTimeRequirement
min: 18000
min: 3600 # 1hr floof
- !type:DepartmentTimeRequirement
department: Epistemics # DeltaV - Epistemics Department replacing Science
min: 3600
min: 3600 # 1 hr floof
startingGear: ForensicMantisGear
icon: "JobIconForensicMantis"
supervisors: job-supervisors-rd
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playTimeTracker: JobPrisonGuard
requirements:
- !type:CharacterOverallTimeRequirement
min: 18000
min: 7200 # 2hr floof
- !type:DepartmentTimeRequirement
department: Security
min: 14400
min: 7200 # 2hr floof
startingGear: PrisonGuardGear
alwaysUseSpawner: true
canBeAntag: false
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2 changes: 1 addition & 1 deletion Resources/Prototypes/Roles/Antags/ninja.yml
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objective: roles-antag-space-ninja-objective
requirements:
- !type:CharacterOverallTimeRequirement # DeltaV - Playtime requirement
min: 259200 # DeltaV - 72 hours
min: 14400 # floof - 4 hours
14 changes: 7 additions & 7 deletions Resources/Prototypes/Roles/Antags/nukeops.yml
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objective: roles-antag-nuclear-operative-objective
requirements:
- !type:CharacterOverallTimeRequirement
min: 108000 # DeltaV - 30 hours
min: 54000 # Floofstation - 15 hours
- !type:CharacterDepartmentTimeRequirement # DeltaV - Security dept time requirement
department: Security
min: 36000 # DeltaV - 10 hours
min: 14400 # Floofstation - 4 hours

- type: antag
id: NukeopsMedic
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objective: roles-antag-nuclear-operative-agent-objective
requirements:
- !type:CharacterOverallTimeRequirement
min: 108000 # DeltaV - 30 hours
min: 54000 # Floofstation - 15 hours
- !type:CharacterDepartmentTimeRequirement # DeltaV - Medical dept time requirement
department: Medical
min: 36000 # DeltaV - 10 hours
min: 14400 # Floofstation - 4 hours

- type: antag
id: NukeopsCommander
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objective: roles-antag-nuclear-operative-commander-objective
requirements:
- !type:CharacterOverallTimeRequirement
min: 216000 # DeltaV - 60 hours
min: 54000 # Floofstation - 15 hours
- !type:CharacterDepartmentTimeRequirement # DeltaV - Security dept time requirement
department: Security
min: 36000 # DeltaV - 10 hours
min: 14400 # Floofstation - 4 hours
- !type:CharacterDepartmentTimeRequirement # DeltaV - Command dept time requirement
department: Command
min: 36000 # DeltaV - 10 hours
min: 14400 # Floofstation - 4 hours
- !type:WhitelistRequirement # DeltaV - Whitelist requirement
4 changes: 2 additions & 2 deletions Resources/Prototypes/Roles/Antags/revolutionary.yml
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objective: roles-antag-rev-head-objective
requirements:
- !type:CharacterOverallTimeRequirement # DeltaV - Playtime requirement
min: 172800 # DeltaV - 48 hours
min: 54000 # Floofstation - 15 hours
- !type:CharacterDepartmentTimeRequirement # DeltaV - Command dept time requirement
department: Command
min: 36000 # DeltaV - 10 hours
min: 14400 # Floofstation - 4 hours

- type: antag
id: Rev
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2 changes: 1 addition & 1 deletion Resources/Prototypes/Roles/Antags/traitor.yml
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objective: roles-antag-syndicate-agent-objective
requirements:
- !type:CharacterOverallTimeRequirement # DeltaV - Playtime requirement
min: 86400 # DeltaV - 24 hours
min: 14400 # Floofstation - 4 hours
2 changes: 1 addition & 1 deletion Resources/Prototypes/Roles/Antags/zombie.yml
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objective: roles-antag-initial-infected-objective
requirements:
- !type:CharacterOverallTimeRequirement # DeltaV - Playtime requirement
min: 43200 # DeltaV - 12 hours
min: 14400 # Floofstation - 4 hours

- type: antag
id: Zombie
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2 changes: 1 addition & 1 deletion Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml
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# time: 21600 #6 hrs
- !type:CharacterDepartmentTimeRequirement
department: Logistics # DeltaV - Logistics Department replacing Cargo
min: 3600 #Floofstation 1 hour
min: 14400 #Floofstation 4 hour
weight: 10
startingGear: QuartermasterGear
icon: "JobIconQuarterMaster"
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12 changes: 6 additions & 6 deletions Resources/Prototypes/Roles/Jobs/Command/captain.yml
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requirements:
- !type:CharacterDepartmentTimeRequirement
department: Logistics # DeltaV - Logistics Department replacing Cargo
min: 3600 # Floofstation - 1 hour
min: 14400 # Floofstation - 4 hour
- !type:CharacterDepartmentTimeRequirement
department: Engineering
min: 3600 # Floofstation - 1 hour
min: 14400 # Floofstation - 4 hour
- !type:CharacterDepartmentTimeRequirement
department: Medical
min: 3600 # Floofstation - 1 hour
min: 14400 # Floofstation - 4 hour
- !type:CharacterDepartmentTimeRequirement
department: Security
min: 3600 # Floofstation - 1 hour
min: 14400 # Floofstation - 4 hour
- !type:CharacterDepartmentTimeRequirement # DeltaV - Epistemics dept time requirement
department: Epistemics # DeltaV - Epistemics Department replacing Science
min: 3600 # Floofstation - 1 hour
min: 14400 # Floofstation - 4 hour
- !type:CharacterDepartmentTimeRequirement
department: Command
min: 3600 # Floofstation - 1 hour
min: 14400 # Floofstation - 4 hour
weight: 20
startingGear: CaptainGear
icon: "JobIconCaptain"
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requirements:
- !type:CharacterDepartmentTimeRequirement # DeltaV - Civilian dept time requirement
department: Civilian
min: 3600 # Floofstation 1 hour
min: 14400 # Floofstation 4 hours
weight: 10 # DeltaV - Changed HoP weight from 20 to 10 due to them not being more important than other Heads
startingGear: HoPGear
icon: "JobIconHeadOfPersonnel"
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name: job-name-atmostech
description: job-description-atmostech
playTimeTracker: JobAtmosphericTechnician
requirements:
- !type:CharacterDepartmentTimeRequirement
department: Engineering
min: 3600 # Floofstation - 1 hour
antagAdvantage: 10 # DeltaV - Reduced TC: External Access + Fireaxe + Free Hardsuit
startingGear: AtmosphericTechnicianGear
icon: "JobIconAtmosphericTechnician"
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requirements:
- !type:CharacterDepartmentTimeRequirement
department: Engineering
min: 3600 # Floofstation - 1 hour
min: 14400 # Floofstation - 4 hour
weight: 10
startingGear: ChiefEngineerGear
icon: "JobIconChiefEngineer"
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requirements:
- !type:CharacterDepartmentTimeRequirement
department: Engineering
min: 3600 # Floofstation 1 hrs
min: 14400 # Floofstation 4 hrs
startingGear: SeniorEngineerGear
icon: "JobIconSeniorEngineer"
supervisors: job-supervisors-ce
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name: job-name-engineer
description: job-description-engineer
playTimeTracker: JobStationEngineer
requirements:
- !type:CharacterOverallTimeRequirement
min: 14400 # 4hr floof
antagAdvantage: 3 # DeltaV - Reduced TC: External Access + Engineering
startingGear: StationEngineerGear
icon: "JobIconStationEngineer"
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name: job-name-technical-assistant
description: job-description-technical-assistant
playTimeTracker: JobTechnicalAssistant
requirements:
- !type:CharacterOverallTimeRequirement
min: 3600 # 1hr floof
antagAdvantage: 3 # DeltaV - Reduced TC: External Access + Engineering
startingGear: TechnicalAssistantGear
icon: "JobIconTechnicalAssistant"
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requirements:
- !type:CharacterDepartmentTimeRequirement
department: Medical
min: 3600 # Floofstation - 1 hour
min: 14400 # Floofstation - 4 hour
weight: 10
startingGear: CMOGear
icon: "JobIconChiefMedicalOfficer"
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requirements:
- !type:CharacterDepartmentTimeRequirement
department: Medical
min: 3600 # Floofstation 1 hrs
min: 14400 # Floofstation 4 hrs
startingGear: SeniorPhysicianGear
icon: "JobIconSeniorPhysician"
supervisors: job-supervisors-cmo
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requirements:
- !type:CharacterDepartmentTimeRequirement
department: Epistemics # DeltaV - Epistemics Department replacing Science
min: 3600 # Floofstation - 1 hour
min: 14400 # Floofstation - 4 hour
weight: 10
startingGear: ResearchDirectorGear
icon: "JobIconResearchDirector"
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requirements:
- !type:CharacterDepartmentTimeRequirement
department: Epistemics # DeltaV - Epistemics Department replacing Science
min: 3600 # Floofstation 1 hrs
min: 14400 # Floofstation 4 hrs
startingGear: SeniorResearcherGear
icon: "JobIconSeniorResearcher"
supervisors: job-supervisors-rd
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2 changes: 1 addition & 1 deletion Resources/Prototypes/Roles/Jobs/Security/detective.yml
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requirements:
- !type:CharacterDepartmentTimeRequirement
department: Security
min: 3600 # Floofstation - 1 hour
min: 14400 # Floofstation - 4 hour
startingGear: DetectiveGear
icon: "JobIconDetective"
supervisors: job-supervisors-hos
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requirements:
- !type:CharacterDepartmentTimeRequirement # DeltaV - Command dept time requirement
department: Security
min: 3600 # Floofstation 1 hour
min: 14400 # Floofstation - 4 hour
weight: 10
startingGear: HoSGear
icon: "JobIconHeadOfSecurity"
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