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Merge pull request #278 from FoxxoTrystan/merge-fixes
Cherry-Pick a bunch of fixes.
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using Content.Shared.Chapel; | ||
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namespace Content.Client.Chapel; | ||
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public sealed class SacrificialAltarSystem : SharedSacrificialAltarSystem; |
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using Content.Server.Bible.Components; | ||
using Content.Shared.Abilities.Psionics; | ||
using Content.Shared.Administration.Logs; | ||
using Content.Shared.Body.Components; | ||
using Content.Shared.Body.Systems; | ||
using Content.Shared.Database; | ||
using Content.Shared.Chapel; | ||
using Content.Shared.DoAfter; | ||
using Content.Shared.Humanoid; | ||
using Content.Shared.Mind; | ||
using Content.Shared.Popups; | ||
using Content.Shared.Psionics.Glimmer; | ||
using Robust.Shared.Audio.Systems; | ||
using Robust.Shared.Player; | ||
using Robust.Shared.Prototypes; | ||
using Robust.Shared.Random; | ||
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namespace Content.Server.Chapel; | ||
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public sealed class SacrificialAltarSystem : SharedSacrificialAltarSystem | ||
{ | ||
[Dependency] private readonly GlimmerSystem _glimmer = default!; | ||
[Dependency] private readonly IPrototypeManager _proto = default!; | ||
[Dependency] private readonly IRobustRandom _random = default!; | ||
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!; | ||
[Dependency] private readonly SharedAudioSystem _audio = default!; | ||
[Dependency] private readonly SharedBodySystem _body = default!; | ||
[Dependency] private readonly SharedMindSystem _mind = default!; | ||
[Dependency] private readonly SharedPopupSystem _popup = default!; | ||
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public override void Initialize() | ||
{ | ||
base.Initialize(); | ||
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SubscribeLocalEvent<SacrificialAltarComponent, SacrificeDoAfterEvent>(OnDoAfter); | ||
} | ||
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private void OnDoAfter(Entity<SacrificialAltarComponent> ent, ref SacrificeDoAfterEvent args) | ||
{ | ||
ent.Comp.SacrificeStream = _audio.Stop(ent.Comp.SacrificeStream); | ||
ent.Comp.DoAfter = null; | ||
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if (args.Cancelled || args.Handled || args.Args.Target is not { } target | ||
|| !TryComp<PsionicComponent>(target, out var psionic) | ||
|| !_mind.TryGetMind(target, out var _, out var _)) | ||
return; | ||
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_adminLogger.Add(LogType.Action, LogImpact.Extreme, $"{ToPrettyString(args.Args.User):player} sacrificed {ToPrettyString(target):target} on {ToPrettyString(ent):altar}"); | ||
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// lower glimmer by a random amount | ||
_glimmer.Glimmer -= (int) (ent.Comp.GlimmerReduction * psionic.CurrentAmplification); | ||
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if (ent.Comp.RewardPool is not null && _random.Prob(ent.Comp.BaseItemChance * psionic.CurrentDampening)) | ||
{ | ||
var proto = _proto.Index(_random.Pick(ent.Comp.RewardPool)); | ||
Spawn(proto.ToString(), Transform(ent).Coordinates); | ||
} | ||
// TODO GOLEMS: create a soul crystal and transfer mind into it | ||
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// finally gib the targets old body | ||
if (TryComp<BodyComponent>(target, out var body)) | ||
_body.GibBody(target, gibOrgans: false, body, launchGibs: true); | ||
else | ||
QueueDel(target); | ||
} | ||
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protected override void AttemptSacrifice(Entity<SacrificialAltarComponent> ent, EntityUid user, EntityUid target) | ||
{ | ||
if (ent.Comp.DoAfter != null) | ||
return; | ||
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// can't sacrifice yourself | ||
if (user == target) | ||
{ | ||
_popup.PopupEntity(Loc.GetString("altar-failure-reason-self"), ent, user, PopupType.SmallCaution); | ||
return; | ||
} | ||
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// you need to be psionic OR bible user | ||
if (!HasComp<PsionicComponent>(user) && !HasComp<BibleUserComponent>(user)) | ||
{ | ||
_popup.PopupEntity(Loc.GetString("altar-failure-reason-user"), ent, user, PopupType.SmallCaution); | ||
return; | ||
} | ||
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// and no golems or familiars or whatever should be sacrificing | ||
if (!HasComp<HumanoidAppearanceComponent>(user)) | ||
{ | ||
_popup.PopupEntity(Loc.GetString("altar-failure-reason-user-humanoid"), ent, user, PopupType.SmallCaution); | ||
return; | ||
} | ||
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// prevent psichecking SSD people... | ||
// notably there is no check in OnDoAfter so you can't alt f4 to survive being sacrificed | ||
if (!HasComp<ActorComponent>(target) || _mind.GetMind(target) == null) | ||
{ | ||
_popup.PopupEntity(Loc.GetString("altar-failure-reason-target-catatonic", ("target", target)), ent, user, PopupType.SmallCaution); | ||
return; | ||
} | ||
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// TODO: there should be a penalty to the user for psichecking like this | ||
if (!HasComp<PsionicComponent>(target)) | ||
{ | ||
_popup.PopupEntity(Loc.GetString("altar-failure-reason-target", ("target", target)), ent, user, PopupType.SmallCaution); | ||
return; | ||
} | ||
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if (!HasComp<HumanoidAppearanceComponent>(target)) | ||
{ | ||
_popup.PopupEntity(Loc.GetString("altar-failure-reason-target-humanoid", ("target", target)), ent, user, PopupType.SmallCaution); | ||
return; | ||
} | ||
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_popup.PopupEntity(Loc.GetString("altar-sacrifice-popup", ("user", user), ("target", target)), ent, PopupType.LargeCaution); | ||
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ent.Comp.SacrificeStream = _audio.PlayPvs(ent.Comp.SacrificeSound, ent)?.Entity; | ||
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var ev = new SacrificeDoAfterEvent(); | ||
var args = new DoAfterArgs(EntityManager, user, ent.Comp.SacrificeTime, ev, target: target, eventTarget: ent) | ||
{ | ||
BreakOnDamage = true, | ||
BreakOnUserMove = true, | ||
BreakOnTargetMove = true, | ||
BreakOnWeightlessMove = true, | ||
NeedHand = true | ||
}; | ||
DoAfter.TryStartDoAfter(args, out ent.Comp.DoAfter); | ||
} | ||
} |
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using Content.Shared.Random; | ||
using Content.Shared.DoAfter; | ||
using Robust.Shared.Audio; | ||
using Robust.Shared.GameStates; | ||
using Robust.Shared.Prototypes; | ||
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namespace Content.Shared.Chapel; | ||
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/// <summary> | ||
/// Altar that lets you sacrifice psionics to lower glimmer by a large amount. | ||
/// </summary> | ||
[RegisterComponent, NetworkedComponent, Access(typeof(SharedSacrificialAltarSystem))] | ||
public sealed partial class SacrificialAltarComponent : Component | ||
{ | ||
/// <summary> | ||
/// DoAfter for an active sacrifice. | ||
/// </summary> | ||
[DataField] | ||
public DoAfterId? DoAfter; | ||
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/// <summary> | ||
/// How long it takes to sacrifice someone once they die. | ||
/// This is the window to interrupt a sacrifice if you want glimmer to stay high, or need the psionic to be revived. | ||
/// </summary> | ||
[DataField] | ||
public TimeSpan SacrificeTime = TimeSpan.FromSeconds(8.35); | ||
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[DataField] | ||
public SoundSpecifier SacrificeSound = new SoundPathSpecifier("/Audio/Psionics/heartbeat_fast.ogg"); | ||
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[DataField] | ||
public EntityUid? SacrificeStream; | ||
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/// <summary> | ||
/// Base amount to reduce glimmer by, multiplied by the victim's Amplification stat. | ||
/// </summary> | ||
[DataField] | ||
public float GlimmerReduction = 25; | ||
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[DataField] | ||
public List<ProtoId<WeightedRandomEntityPrototype>>? RewardPool; | ||
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/// <summary> | ||
/// The base chance to generate an item of power, multiplied by the victim's Dampening stat. | ||
/// </summary> | ||
[DataField] | ||
public float BaseItemChance = 0.1f; | ||
} |
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using System.Linq; | ||
using Content.Shared.Buckle.Components; | ||
using Content.Shared.DoAfter; | ||
using Content.Shared.Examine; | ||
using Content.Shared.Verbs; | ||
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namespace Content.Shared.Chapel; | ||
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public abstract partial class SharedSacrificialAltarSystem : EntitySystem | ||
{ | ||
[Dependency] protected readonly SharedDoAfterSystem DoAfter = default!; | ||
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public override void Initialize() | ||
{ | ||
base.Initialize(); | ||
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SubscribeLocalEvent<SacrificialAltarComponent, ExaminedEvent>(OnExamined); | ||
SubscribeLocalEvent<SacrificialAltarComponent, BuckleChangeEvent>(OnUnstrapped); | ||
SubscribeLocalEvent<SacrificialAltarComponent, GetVerbsEvent<AlternativeVerb>>(OnGetVerbs); | ||
} | ||
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private void OnExamined(Entity<SacrificialAltarComponent> ent, ref ExaminedEvent args) | ||
{ | ||
args.PushMarkup(Loc.GetString("altar-examine")); | ||
} | ||
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private void OnUnstrapped(Entity<SacrificialAltarComponent> ent, ref BuckleChangeEvent args) | ||
{ | ||
if (ent.Comp.DoAfter is not { } id) | ||
return; | ||
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DoAfter.Cancel(id); | ||
ent.Comp.DoAfter = null; | ||
} | ||
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private void OnGetVerbs(Entity<SacrificialAltarComponent> ent, ref GetVerbsEvent<AlternativeVerb> args) | ||
{ | ||
if (!args.CanAccess || !args.CanInteract || ent.Comp.DoAfter != null | ||
|| !TryComp<StrapComponent>(ent, out var strap) | ||
|| GetFirstBuckled(strap) is not { } target) | ||
return; | ||
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var user = args.User; | ||
args.Verbs.Add(new AlternativeVerb() | ||
{ | ||
Act = () => AttemptSacrifice(ent, user, target), | ||
Text = Loc.GetString("altar-sacrifice-verb"), | ||
Priority = 2 | ||
}); | ||
} | ||
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private EntityUid? GetFirstBuckled(StrapComponent strap) | ||
{ | ||
if (strap.BuckledEntities.Count <= 0) | ||
return null; | ||
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return strap.BuckledEntities.First(); | ||
} | ||
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protected virtual void AttemptSacrifice(Entity<SacrificialAltarComponent> ent, EntityUid user, EntityUid target) { } | ||
} |
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altar-examine = [color=purple]This altar can be used to sacrifice Psionics.[/color] | ||
altar-sacrifice-verb = Sacrifice | ||
altar-failure-reason-self = You can't sacrifice yourself! | ||
altar-failure-reason-user = You are not psionic or clerically trained! | ||
altar-failure-reason-user-humanoid = You are not a humanoid! | ||
altar-failure-reason-target = {CAPITALIZE(THE($target))} {CONJUGATE-BE($target)} not psionic! | ||
altar-failure-reason-target-humanoid = {CAPITALIZE(THE($target))} {CONJUGATE-BE($target)} not a humanoid! | ||
altar-failure-reason-target-catatonic = {CAPITALIZE(THE($target))} {CONJUGATE-BE($target)} braindead! | ||
altar-sacrifice-popup = {$user} starts to sacrifice {$target}! |
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