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Merge pull request #440 from Fansana/ftl-visuals
Add FTL Arrival Visuals (#29402)
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using System.Numerics; | ||
using Content.Shared.Shuttles.Components; | ||
using Robust.Client.GameObjects; | ||
using Robust.Client.Graphics; | ||
using Robust.Shared.Enums; | ||
using Robust.Shared.Map.Components; | ||
using Robust.Shared.Prototypes; | ||
using Robust.Shared.Timing; | ||
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namespace Content.Client.Shuttles; | ||
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/// <summary> | ||
/// Plays a visualization whenever a shuttle is arriving from FTL. | ||
/// </summary> | ||
public sealed class FtlArrivalOverlay : Overlay | ||
{ | ||
public override OverlaySpace Space => OverlaySpace.WorldSpaceBelowEntities; | ||
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private EntityLookupSystem _lookups; | ||
private SharedMapSystem _maps; | ||
private SharedTransformSystem _transforms; | ||
private SpriteSystem _sprites; | ||
[Dependency] private readonly IEntityManager _entManager = default!; | ||
[Dependency] private readonly IGameTiming _timing = default!; | ||
[Dependency] private readonly IPrototypeManager _protos = default!; | ||
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private readonly HashSet<Entity<FtlVisualizerComponent>> _visualizers = new(); | ||
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private ShaderInstance _shader; | ||
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public FtlArrivalOverlay() | ||
{ | ||
IoCManager.InjectDependencies(this); | ||
_lookups = _entManager.System<EntityLookupSystem>(); | ||
_transforms = _entManager.System<SharedTransformSystem>(); | ||
_maps = _entManager.System<SharedMapSystem>(); | ||
_sprites = _entManager.System<SpriteSystem>(); | ||
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_shader = _protos.Index<ShaderPrototype>("unshaded").Instance(); | ||
} | ||
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protected override bool BeforeDraw(in OverlayDrawArgs args) | ||
{ | ||
_visualizers.Clear(); | ||
_lookups.GetEntitiesOnMap(args.MapId, _visualizers); | ||
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return _visualizers.Count > 0; | ||
} | ||
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protected override void Draw(in OverlayDrawArgs args) | ||
{ | ||
args.WorldHandle.UseShader(_shader); | ||
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foreach (var (uid, comp) in _visualizers) | ||
{ | ||
var grid = comp.Grid; | ||
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if (!_entManager.TryGetComponent(grid, out MapGridComponent? mapGrid)) | ||
continue; | ||
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var texture = _sprites.GetFrame(comp.Sprite, TimeSpan.FromSeconds(comp.Elapsed), loop: false); | ||
comp.Elapsed += (float) _timing.FrameTime.TotalSeconds; | ||
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// Need to manually transform the viewport in terms of the visualizer entity as the grid isn't in position. | ||
var (_, _, worldMatrix, invMatrix) = _transforms.GetWorldPositionRotationMatrixWithInv(uid); | ||
args.WorldHandle.SetTransform(worldMatrix); | ||
var localAABB = invMatrix.TransformBox(args.WorldBounds); | ||
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var tilesEnumerator = _maps.GetLocalTilesEnumerator(grid, mapGrid, localAABB); | ||
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while (tilesEnumerator.MoveNext(out var tile)) | ||
{ | ||
var bounds = _lookups.GetLocalBounds(tile, mapGrid.TileSize); | ||
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args.WorldHandle.DrawTextureRect(texture, bounds); | ||
} | ||
} | ||
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args.WorldHandle.UseShader(null); | ||
args.WorldHandle.SetTransform(Matrix3x2.Identity); | ||
} | ||
} |
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using Robust.Client.Graphics; | ||
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namespace Content.Client.Shuttles.Systems; | ||
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public sealed partial class ShuttleSystem | ||
{ | ||
[Dependency] private readonly IOverlayManager _overlays = default!; | ||
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public override void Initialize() | ||
{ | ||
base.Initialize(); | ||
InitializeEmergency(); | ||
_overlays.AddOverlay(new FtlArrivalOverlay()); | ||
} | ||
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public override void Shutdown() | ||
{ | ||
base.Shutdown(); | ||
_overlays.RemoveOverlay<FtlArrivalOverlay>(); | ||
} | ||
} |
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23 changes: 23 additions & 0 deletions
23
Content.Shared/Shuttles/Components/FtlVisualizerComponent.cs
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using Robust.Shared.GameStates; | ||
using Robust.Shared.Utility; | ||
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namespace Content.Shared.Shuttles.Components; | ||
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState] | ||
public sealed partial class FtlVisualizerComponent : Component | ||
{ | ||
/// <summary> | ||
/// Clientside time tracker for the animation. | ||
/// </summary> | ||
[ViewVariables(VVAccess.ReadWrite)] | ||
public float Elapsed; | ||
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[DataField(required: true)] | ||
public SpriteSpecifier.Rsi Sprite; | ||
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/// <summary> | ||
/// Target grid to pull FTL visualization from. | ||
/// </summary> | ||
[DataField, AutoNetworkedField] | ||
public EntityUid Grid; | ||
} |
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- type: entity | ||
id: FtlVisualizerEntity | ||
noSpawn: true | ||
description: Visualizer for shuttles arriving. You shouldn't see this! | ||
components: | ||
- type: FtlVisualizer | ||
sprite: | ||
sprite: /Textures/Effects/medi_holo.rsi | ||
state: medi_holo | ||
- type: Tag | ||
tags: | ||
- HideContextMenu |
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{ | ||
"version": 1, | ||
"license": "CC-BY-SA-3.0", | ||
"copyright": "https://github.com/tgstation/tgstation/tree/217b39cc85e45302d407d5c1ab60809bd9e18987", | ||
"size": { | ||
"x": 32, | ||
"y": 32 | ||
}, | ||
"states": [ | ||
{ | ||
"name": "medi_holo", | ||
"delays": [ | ||
[ | ||
0.1, | ||
0.1, | ||
0.1, | ||
0.1, | ||
0.1, | ||
0.1, | ||
0.1, | ||
0.1 | ||
] | ||
] | ||
} | ||
] | ||
} |