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Resources/Prototypes/Entities/Objects/Specific/Species/lamia.yml
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# Delta-V - This file is licensed under AGPLv3 | ||
# Copyright (c) 2024 Delta-V Contributors | ||
# See AGPLv3.txt for details. | ||
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- type: entity | ||
id: LamiaInitialSegment | ||
save: false | ||
noSpawn: true | ||
components: | ||
- type: Damageable | ||
- type: StandingState | ||
- type: Clickable | ||
- type: InteractionOutline | ||
- type: PsionicInsulation #Not a brain, target the lamia instead | ||
- type: Physics | ||
bodyType: KinematicController | ||
- type: Fixtures | ||
fixtures: # TODO: This needs a second fixture just for mob collisions. | ||
fix1: | ||
shape: | ||
!type:PhysShapeCircle | ||
radius: 0.25 | ||
density: 80 | ||
restitution: 0.0 | ||
mask: | ||
- MobMask | ||
layer: | ||
- MobLayer | ||
- type: Transform | ||
anchored: false | ||
- type: Tag | ||
tags: | ||
- HideContextMenu | ||
- type: RequireProjectileTarget | ||
active: True | ||
|
||
- type: entity | ||
id: LamiaSegment | ||
save: false | ||
parent: LamiaInitialSegment | ||
name: lamia segment | ||
noSpawn: true | ||
description: A tail segment, hopefully attached to a lamia. | ||
components: | ||
- type: Sprite | ||
- type: Tag | ||
tags: | ||
- HideContextMenu | ||
- DoorBumpOpener |