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orGroup fixes
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Makes the lewd and carp orGroups of items in maintenance closets act like the other grouped items. They will no longer have a 100% chance to spawn in every locker. Percent chances were determined by adding up the probability of all items in the group.
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Cprn-Sprkl committed Nov 23, 2024
1 parent 3264762 commit 2a16dd6
Showing 1 changed file with 12 additions and 0 deletions.
12 changes: 12 additions & 0 deletions Resources/Prototypes/Catalog/Fills/Lockers/misc.yml
Original file line number Diff line number Diff line change
Expand Up @@ -139,6 +139,9 @@
- id: PlushieRainbowCarp
prob: 0.03
orGroup: carp
- id: null #Sets carp group to 33% chance of spawn
prob: 0.67
orGroup: carp
- id: PlushieSlime
prob: 0.2
- id: PlushieSnake
Expand Down Expand Up @@ -246,6 +249,9 @@
- id: SpankTealPaddle
prob: 0.01
orGroup: Lewd
- id: null #Sets lewd group to 44% chance of spawn
prob: 0.56
orGroup: Lewd
# HypnoTemp Merch - Start
- id: PlushieHypnoTempCap
prob: 0.005
Expand Down Expand Up @@ -342,6 +348,9 @@
- id: PlushieRainbowCarp
prob: 0.03
orGroup: carp
- id: null #Sets carp group to 33% chance of spawn
prob: 0.67
orGroup: carp
- id: PlushieSlime
prob: 0.2
- id: PlushieSnake
Expand Down Expand Up @@ -439,6 +448,9 @@
- id: SpankTealPaddle
prob: 0.01
orGroup: Lewd
- id: null #Sets lewd group to 44% chance of spawn
prob: 0.56
orGroup: Lewd
# HypnoTemp Merch - Start
- id: PlushieHypnoTempCap
prob: 0.005
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