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Colliders

My implementation of Bell Collider. It supports multiple rings and viewport 2.0 debug drawing.

bell

Youtube: https://www.youtube.com/watch?v=89Dbd-n8EzY

How to run

Compile C++ plugin for Maya version you want.

You need Visual Studio and CMake to do this.

Python script to create Bell Collider node with some bell rings.

import pymel.core as pm

name = "test"
numRings = 2
numOutJoints = 0

grp = pm.createNode("transform", n=name+"_bellCollider_group")
grp.addAttr("scaleFactor", min=0.001, dv=1, k=True)
grp.scaleFactor >> grp.sx
grp.scaleFactor >> grp.sy
grp.scaleFactor >> grp.sz
grp.sx.set(l=True, k=False)
grp.sy.set(l=True, k=False)
grp.sz.set(l=True, k=False)

bellCollider = pm.createNode("bellCollider", n=name+"_bellCollider")
bellColliderParent = bellCollider.getParent()
bellColliderParent.rename(name+"_bellCollider_transform")
bellColliderParent.t.lock()
bellColliderParent.r.lock()
bellColliderParent.s.lock()
grp | bellColliderParent

bell = pm.createNode("transform", n=name+"_bell_transform", p=grp)
bell.m >> bellCollider.bellMatrix

for i in range(numRings):
    ring = pm.createNode("transform", n=name+"_ring_"+str(i+1)+"_transform", p=grp)
    ring.s.set([0.2, 2, 0.2])
    ring.m >> bellCollider.ringMatrix[i]

curve = pm.createNode("nurbsCurve", n=name+"_bellCollider_curveShape")
curve.getParent().rename(name+"_bellCollider_curve")
grp | curve.getParent()
bellCollider.outputCurve >> curve.create

bellMesh = pm.createNode("mesh", n=name+"_bellCollider_mesh")
bellMesh.getParent().rename(name+"_bellCollider_mesh")
grp | bellMesh.getParent()
bellCollider.outputBellMesh >> bellMesh.inMesh

bellCollider.positionCount.set(numOutJoints)
for i in range(numOutJoints):
    tr = pm.createNode("transform", n=name+"_"+str(i+1)+"_transform", p=grp)
    bellCollider.outputPositions[i] >> tr.t
    bellCollider.outputRotations[i] >> tr.r

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Bell collider for Maya

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  • C++ 77.4%
  • CMake 22.6%