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Add conventional tag for all animals #4168

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Original file line number Diff line number Diff line change
Expand Up @@ -342,6 +342,7 @@ public void generateTranslations(RegistryWrapper.WrapperLookup registryLookup, T
translationBuilder.add(ConventionalEntityTypeTags.BOSSES, "Bosses");
translationBuilder.add(ConventionalEntityTypeTags.MINECARTS, "Minecarts");
translationBuilder.add(ConventionalEntityTypeTags.BOATS, "Boats");
translationBuilder.add(ConventionalEntityTypeTags.ANIMALS, "Animals");
translationBuilder.add(ConventionalEntityTypeTags.CAPTURING_NOT_SUPPORTED, "Capturing Not Supported");
translationBuilder.add(ConventionalEntityTypeTags.TELEPORTING_NOT_SUPPORTED, "Teleporting Not Supported");

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Original file line number Diff line number Diff line change
Expand Up @@ -46,6 +46,45 @@ protected void configure(RegistryWrapper.WrapperLookup registries) {
getOrCreateTagBuilder(ConventionalEntityTypeTags.BOATS)
.add(EntityType.BOAT)
.add(EntityType.CHEST_BOAT);
getOrCreateTagBuilder(ConventionalEntityTypeTags.ANIMALS)
.add(EntityType.ARMADILLO)
.add(EntityType.AXOLOTL)
.add(EntityType.BEE)
.add(EntityType.CAMEL)
.add(EntityType.CAT)
.add(EntityType.CHICKEN)
.add(EntityType.COD)
.add(EntityType.COW)
.add(EntityType.DOLPHIN)
.add(EntityType.DONKEY)
.add(EntityType.FOX)
.add(EntityType.FROG)
.add(EntityType.GLOW_SQUID)
.add(EntityType.GOAT)
.add(EntityType.HOGLIN)
.add(EntityType.HORSE)
.add(EntityType.LLAMA)
.add(EntityType.MOOSHROOM)
.add(EntityType.MULE)
.add(EntityType.OCELOT)
.add(EntityType.PANDA)
.add(EntityType.PARROT)
.add(EntityType.PIG)
.add(EntityType.POLAR_BEAR)
.add(EntityType.PUFFERFISH)
.add(EntityType.RABBIT)
.add(EntityType.SALMON)
.add(EntityType.SHEEP)
.add(EntityType.SKELETON_HORSE)
.add(EntityType.SNIFFER)
.add(EntityType.SQUID)
.add(EntityType.STRIDER)
.add(EntityType.TADPOLE)
.add(EntityType.TRADER_LLAMA)
.add(EntityType.TROPICAL_FISH)
.add(EntityType.TURTLE)
.add(EntityType.WOLF)
.add(EntityType.ZOMBIE_HORSE);
getOrCreateTagBuilder(ConventionalEntityTypeTags.CAPTURING_NOT_SUPPORTED);
getOrCreateTagBuilder(ConventionalEntityTypeTags.TELEPORTING_NOT_SUPPORTED);
}
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Original file line number Diff line number Diff line change
Expand Up @@ -85,6 +85,7 @@
"tag.enchantment.c.increase_block_drops": "Increases Block Drops",
"tag.enchantment.c.increase_entity_drops": "Increases Entity Drops",
"tag.enchantment.c.weapon_damage_enhancements": "Weapon Damage Enhancements",
"tag.entity_type.c.animals": "Animals",
"tag.entity_type.c.boats": "Boats",
"tag.entity_type.c.bosses": "Bosses",
"tag.entity_type.c.capturing_not_supported": "Capturing Not Supported",
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Original file line number Diff line number Diff line change
@@ -0,0 +1,42 @@
{
"values": [
"minecraft:armadillo",
"minecraft:axolotl",
"minecraft:bee",
"minecraft:camel",
"minecraft:cat",
"minecraft:chicken",
"minecraft:cod",
"minecraft:cow",
"minecraft:dolphin",
"minecraft:donkey",
"minecraft:fox",
"minecraft:frog",
"minecraft:glow_squid",
"minecraft:goat",
"minecraft:hoglin",
"minecraft:horse",
"minecraft:llama",
"minecraft:mooshroom",
"minecraft:mule",
"minecraft:ocelot",
"minecraft:panda",
"minecraft:parrot",
"minecraft:pig",
"minecraft:polar_bear",
"minecraft:pufferfish",
"minecraft:rabbit",
"minecraft:salmon",
"minecraft:sheep",
"minecraft:skeleton_horse",
"minecraft:sniffer",
"minecraft:squid",
"minecraft:strider",
"minecraft:tadpole",
"minecraft:trader_llama",
"minecraft:tropical_fish",
"minecraft:turtle",
"minecraft:wolf",
"minecraft:zombie_horse"
]
}
Original file line number Diff line number Diff line change
Expand Up @@ -37,6 +37,11 @@ private ConventionalEntityTypeTags() {
public static final TagKey<EntityType<?>> MINECARTS = register("minecarts");
public static final TagKey<EntityType<?>> BOATS = register("boats");

/**
* Tag containing entity types that extend AnimalEntity
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If this is the case, then Tadpole, Bats, Squid, Glow Squid, and all the fish needs to be removed from the tag.

*/
public static final TagKey<EntityType<?>> ANIMALS = register("animals");

/**
* Entities should be included in this tag if they are not allowed to be picked up by items or grabbed in a way
* that a player can easily move the entity to anywhere they want. Ideal for special entities that should not
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