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Small fixes to get linux export working
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SijmenHuizenga committed Aug 30, 2020
1 parent 4a22009 commit 6ddfbce
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Showing 3 changed files with 21 additions and 1 deletion.
2 changes: 1 addition & 1 deletion UE4Project/Config/DefaultGame.ini
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@ Build=IfProjectHasCode
BuildConfiguration=PPBC_Development
BuildTarget=
StagingDirectory=(Path="C:/Users/developer/Desktop/beta-4g")
FullRebuild=True
FullRebuild=False
ForDistribution=True
IncludeDebugFiles=False
BlueprintNativizationMethod=Disabled
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19 changes: 19 additions & 0 deletions UE4Project/FSOnline.uproject
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Expand Up @@ -17,6 +17,25 @@
{
"Name": "AirSim",
"Enabled": true
},
{
"Name": "SteamVR",
"Enabled": false,
"SupportedTargetPlatforms": [
"Win32",
"Win64",
"Linux",
"Mac"
]
},
{
"Name": "OculusVR",
"Enabled": false,
"SupportedTargetPlatforms": [
"Win32",
"Win64",
"Android"
]
}
]
}
1 change: 1 addition & 0 deletions UE4Project/Plugins/AirSim/Source/AirBlueprintLib.h
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Expand Up @@ -17,6 +17,7 @@
#include "Kismet/KismetStringLibrary.h"
#include "Engine/World.h"

#include "Modules/ModuleManager.h"
#include "Runtime/Landscape/Classes/LandscapeComponent.h"
#include "common/AirSimSettings.hpp"
#include <string>
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