21.03
New Features:
- Added support for tracing FNA3D call streams. FNA3D binaries built with tracing enabled will capture FNA3D calls and serialize them to a file, which can be played back on any platform and renderer with the program found in the replay/ folder. Note that these traces contains texture/buffer data, so be careful to respect copyrights regarding game data!
Fixes:
- Fix a possible crash when calling SetRenderTargets with 0 targets but a non-null target array
- Micro-optimize OpenGL thread commands by skipping the round-trip through the public FNA3D API
- Continued work on the Vulkan pre-release
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